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External Text

Please note that I have not worked on this plugin for two years, and currently have no plans to do so in the foreseeable future. If you are interested in this plugin, I recommend looking for an alternative, I do recall others being made.


What is it?

External Text is a plugin that allows you to have all your game's text in a file outside the editor so that you can easily edit messages from across several events and maps. Additionally, repeated text can be put into one text key, and then called multiple times. Any edits to the text key will be reflected across all instances of that key. Additionally, it allows you to easily provide multi-language support for your game by defining different text files for different languages!

The script also supports a name box, and autofitting text in any message so that if it runs off the screen, it will be moved onto a new line or page.

Installation

Just grab a copy of the plugin file, and put it in your plugins folder!

Usage

Most of the usage is included in the help text of the plugin, but one thing not documented for the time being is that you can use \t[key] to replace it with the text corresponding to the given code. This can be used to put in the text of whole message, or just message parts.

Please make sure you name the plugin file ExtText in your plugins directory. A fix for this issue will be coming to the Commons plugin soon, but until them, please name the plugin accordingly.

This plugin requires the MVCommons script, version 1.0.3 or above.

Demo

A short demo is available for the game here. The demo does not demonstrate using faces in messages, but the help text does.

Edit: Forgot to mention MVCommons dependency :)

Edit:

This plugin is released under the Creative Commons "By Attribution" License. You may take this plugin and use it for both commercial and non-commercial use, as well as make and release edits to it. The only restrictions are that you must credit me as the original author, and you may not apply a license that further restricts the terms of use. Please see the linked license for full details.

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