- Joined
- Feb 7, 2017
- Messages
- 5
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- N/A
I'm using these two plugins together (and a bunch of Yanfly's other stuff, because seriously, what a hero) but while I'd like to use the Skill Learn system right from the start of the game, I'd like the Class Change system (I'm using it for subclasses only) to be a late-game feature.
Now, I can figure out how to disable class changing as a feature, no problems there. But even with the class change system disabled the Skill Learn system still allows characters to learn skills from whichever class they like. That sets a trap of confusing players into thinking they can mix and match class gameplay right from the start (they can't, those learned skills are unusable), and also spoils the names of the classes that are unlocked later in the game.
Is there a way to make sure each character can only unlock skills from their own class/subclass, and to hide the list of other classes? So far I can't see the option, so I'm hoping I've just missed it. I'm happy to try and learn some more advanced methods of achieving this too

Now, I can figure out how to disable class changing as a feature, no problems there. But even with the class change system disabled the Skill Learn system still allows characters to learn skills from whichever class they like. That sets a trap of confusing players into thinking they can mix and match class gameplay right from the start (they can't, those learned skills are unusable), and also spoils the names of the classes that are unlocked later in the game.
Is there a way to make sure each character can only unlock skills from their own class/subclass, and to hide the list of other classes? So far I can't see the option, so I'm hoping I've just missed it. I'm happy to try and learn some more advanced methods of achieving this too

