- Joined
- Feb 11, 2021
- Messages
- 9
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMMV
Hello there.
My apologies for having two threads of mine opened. I did a lot of research for this issue, but none of the solutions I read is working.
I had fun in the last month of using RPG Maker MV and now I completed some sort of Demo of my game, that lasts around 30 minutes. When doing Test Plays, I always had lag while opening the game Menu or when loading battles, or when the Boss died (very huge lag during the "Boss collapse" animation), but I thought it was because of test play.
Unfortunately I had the exact same issue when I exported the game and played it. The joy is not that much, playing with such huge slowdowns...
I read that this could depend on badly designed Parallel Events, but I don't have that many actually, and I always use 5 Frames at the start of them, as I read it helps... but it doesn't.
For instance, the issue when the opening of the Menu isn't instant and requires 5 seconds to open, having lag also while simply moving down in the Menu, also happens in a room with just one door and 2 events.
I'd like to find a solution to this, but the ones I read so far are not helping, and I'd really like to present the game in an enjoyable way.
Thanks if anyone has any idea.
My apologies for having two threads of mine opened. I did a lot of research for this issue, but none of the solutions I read is working.
I had fun in the last month of using RPG Maker MV and now I completed some sort of Demo of my game, that lasts around 30 minutes. When doing Test Plays, I always had lag while opening the game Menu or when loading battles, or when the Boss died (very huge lag during the "Boss collapse" animation), but I thought it was because of test play.
Unfortunately I had the exact same issue when I exported the game and played it. The joy is not that much, playing with such huge slowdowns...
I read that this could depend on badly designed Parallel Events, but I don't have that many actually, and I always use 5 Frames at the start of them, as I read it helps... but it doesn't.
For instance, the issue when the opening of the Menu isn't instant and requires 5 seconds to open, having lag also while simply moving down in the Menu, also happens in a room with just one door and 2 events.
I'd like to find a solution to this, but the ones I read so far are not helping, and I'd really like to present the game in an enjoyable way.
Thanks if anyone has any idea.