- Joined
- Apr 12, 2020
- Messages
- 331
- Reaction score
- 486
- First Language
- German
- Primarily Uses
- RMMV
Hello everyone.
I'd like to make the Hit Rate of characters affect both physical attacks and magical attacks
basically:
Magic Attack Hit rate: user.hit - target.mev (or rather user.hit * (1 - target.mev)
Physical Attack Hit rate. user.hit - target.eva (or rather user.hit * (1 - target.eva)
As I understand, by default, all magic attacks have a 100% hit rate which gets reduced by magical evasion but is unaffected by the users hitrate.
Because if you're blinded, why would you miss with a bow and arrow but not with a fireball which you have to aim aswell?
So far I have only found VX scripts for this but none for MV.
I'd like to make the Hit Rate of characters affect both physical attacks and magical attacks
basically:
Magic Attack Hit rate: user.hit - target.mev (or rather user.hit * (1 - target.mev)
Physical Attack Hit rate. user.hit - target.eva (or rather user.hit * (1 - target.eva)
As I understand, by default, all magic attacks have a 100% hit rate which gets reduced by magical evasion but is unaffected by the users hitrate.
Because if you're blinded, why would you miss with a bow and arrow but not with a fireball which you have to aim aswell?
So far I have only found VX scripts for this but none for MV.
