RMMV Pro Map Editor

NJ4K

Villager
Member
Joined
Sep 28, 2015
Messages
7
Reaction score
0
First Language
English
Primarily Uses
Where do I get a hold of this?
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,431
First Language
French
Primarily Uses
RMMV
real dynamic shadow integration test .
Stable
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,431
First Language
French
Primarily Uses
RMMV
I must make a new clean version.
With the integration of the pixi.light module, the Workflow changes completely.
So now textures need to be hack with diffuse and normal to work with Layers.
I have to redo everything to make sure that all class can work properly with normal and non normal.
let go for some long nights!

so need a special feature for add light obj on map :)
 

Kvothe

The Bloodness
Veteran
Joined
Jan 21, 2014
Messages
149
Reaction score
557
First Language
Brazil
Primarily Uses
N/A
Do you have any prevision of when you'll release this amazing plugin?
Dude... I'm think here, this with a good collision & pixel moviment plugin will be amazing. When you release I'll try to use my physic plugin into this, to see if will have a good result
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,431
First Language
French
Primarily Uses
RMMV
Do you have any prevision of when you'll release this amazing plugin?
Dude... I'm think here, this with a good collision & pixel moviment plugin will be amazing. When you release I'll try to use my physic plugin into this, to see if will have a good result
the longest is to properly study all the light API and understand each setting.
http://pixijs.io/pixi-lights/docs/PIXI.lights.html
It should go pretty fast, maybe another week.
I have to make sure that everything works well and allow the creation of games to orient isometric.

Currently I am on the module of customization of different light that can be added as objects.
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,431
First Language
French
Primarily Uses
RMMV
target v1.1 with a full Scene Stage editor
+ Json dataBuilder for cache register
+ new performance design and more clean


 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,431
First Language
French
Primarily Uses
RMMV
Some progress:
Illimited tint coloration on dark and white chanel.
Easy sliders for darckWhite on diffuse, and normal.

New save box
 
Last edited:

Chaos17

Dreamer
Veteran
Joined
Mar 13, 2012
Messages
1,310
Reaction score
484
First Language
French
OMG! This is amazing!
Do you've a *******? I would like to support this project (not much though, 10$ only but still I want to support you!)
Will you put pixel mouvement, too?

By the way is it compatible with Rpg maker 1.5.2?
 
Last edited:

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,431
First Language
French
Primarily Uses
RMMV
here my last engine workflow, hope this can give and help to get nice idea to make your own.

The visualization allowed me to think about how to approach each map without loadings scenes.
Each map will be dynamic and will have here own .js to avoid use eval() code that have poor performance.
to understand the diagram, we must follow each letter in numerical order and by color, like a circuit to print.

 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,431
First Language
French
Primarily Uses
RMMV
new gui data inspector more intuitive inspired from Unreal Engine.
Easy module management.

 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,431
First Language
French
Primarily Uses
RMMV
thanks , i add a debug to help understand what append under the hood.
It more easy to work with this.
i need now to add 2.5 D in fight system

 
Last edited:

Chaos17

Dreamer
Veteran
Joined
Mar 13, 2012
Messages
1,310
Reaction score
484
First Language
French
The tooltip you added on the "hat," are the stats of the characters with damage formula?
 

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,431
First Language
French
Primarily Uses
RMMV
The tooltip you added on the "hat," are the stats of the characters with damage formula?
Yes , I would like the player allowed to see damage formula according to these states, this can make it difficult to setup, but i think i can add something simple for the player.

The problem that I have always seen in RPGs is that we have no idea of the dammages made to an enemy or how they will be applied!.
I would like to offer this possibility. :)

This is my combats proto, the final result should look very similar to this.
q3rtq23tqt.jpg
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Yosh! :LZScheeze: Made a video with some cool tips and tricks for MV & MZ.
As you watch, I'm curious to know how many tips you already knew. :LZSyum:


Lol. Just got an Apple support scam... is that a thing now? Well, I trolled them good. I played "H.O.L.I.D.A.Y." by The Wiggles and then told them that the supposed victim wasn't at the call center anymore. He was confused so I let it slip that I knew the scam. He hung up on me.
Tired of scammers? Just troll them. They'll run for the hills.
I'm going to schedule my shuttle to the train station today... after I vote. It's not a pleasant thing to do, since I hate politics. So much negative talk. I can see why it's not allowed here. But about the shuttle. My county has a service called PalmTran, and it's really convenient. They pick you up at your home and drop you off where you need to be. Just give them a date and time.
Titlescreen idle movie player, play some videos if the player sits on the titlescreen too long! [free plugin]
"Alert, alert, there is nothing there. Wake up, there is nothing there. This is not a drill, there is nothing there. Oh hey, I see you're awake early on your day off, let's go for a run."~if dogs could talk.

Forum statistics

Threads
104,511
Messages
1,006,826
Members
136,010
Latest member
Fujuki
Top