NJ4K

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Where do I get a hold of this?
 

Jonforum

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real dynamic shadow integration test .
Stable
YGvdbZcP_o.png
 

Jonforum

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I must make a new clean version.
With the integration of the pixi.light module, the Workflow changes completely.
So now textures need to be hack with diffuse and normal to work with Layers.
I have to redo everything to make sure that all class can work properly with normal and non normal.
let go for some long nights!

so need a special feature for add light obj on map :)
38403184-871d6062-392f-11e8-8ae2-60ac69d2b6a0.png
 

Kvothe

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Do you have any prevision of when you'll release this amazing plugin?
Dude... I'm think here, this with a good collision & pixel moviment plugin will be amazing. When you release I'll try to use my physic plugin into this, to see if will have a good result
 

Jonforum

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Do you have any prevision of when you'll release this amazing plugin?
Dude... I'm think here, this with a good collision & pixel moviment plugin will be amazing. When you release I'll try to use my physic plugin into this, to see if will have a good result

the longest is to properly study all the light API and understand each setting.
http://pixijs.io/pixi-lights/docs/PIXI.lights.html
It should go pretty fast, maybe another week.
I have to make sure that everything works well and allow the creation of games to orient isometric.

Currently I am on the module of customization of different light that can be added as objects.
N5lcqcbF_o.png
 

Jonforum

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target v1.1 with a full Scene Stage editor
+ Json dataBuilder for cache register
+ new performance design and more clean
OkeSpRzU_o.png


wJwYzsYn_o.png
 

Jonforum

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Some progress:
Illimited tint coloration on dark and white chanel.
Easy sliders for darckWhite on diffuse, and normal.
0xxmIQnG_o.png

New save box
AibdjEYT_o.png
 
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Chaos17

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OMG! This is amazing!
Do you've a *******? I would like to support this project (not much though, 10$ only but still I want to support you!)
Will you put pixel mouvement, too?

By the way is it compatible with Rpg maker 1.5.2?
 
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Jonforum

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here my last engine workflow, hope this can give and help to get nice idea to make your own.

The visualization allowed me to think about how to approach each map without loadings scenes.
Each map will be dynamic and will have here own .js to avoid use eval() code that have poor performance.
to understand the diagram, we must follow each letter in numerical order and by color, like a circuit to print.

JCc6gzek_o.png
 

Jonforum

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new gui data inspector more intuitive inspired from Unreal Engine.
Easy module management.

rHJGAd4n_o.gif
 

Jonforum

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thanks , i add a debug to help understand what append under the hood.
It more easy to work with this.
i need now to add 2.5 D in fight system
6dk9OUaZ_o.gif

SxBDtIGE_o.gif
 
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Chaos17

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The tooltip you added on the "hat," are the stats of the characters with damage formula?
 

Jonforum

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The tooltip you added on the "hat," are the stats of the characters with damage formula?
Yes , I would like the player allowed to see damage formula according to these states, this can make it difficult to setup, but i think i can add something simple for the player.

The problem that I have always seen in RPGs is that we have no idea of the dammages made to an enemy or how they will be applied!.
I would like to offer this possibility. :)

This is my combats proto, the final result should look very similar to this.
q3rtq23tqt.jpg
 

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