RMMV Pro Map Editor

Discussion in 'JS Plugin Releases (RMMV)' started by Jonforum, Feb 25, 2018.

  1. Chaos17

    Chaos17 Dreamer Veteran

    Messages:
    1,253
    Likes Received:
    420
    Location:
    France
    First Language:
    French
    I don't know about an average player if he/she would be interested (I know only hardcore fans who do that like for Etrian Odyssey, they analyzed almost everything lol).
    BUT as a game dev, I think it would be a handy tooltip for test purpose, and it would be even cooler if the dev can edit the formula so during testing he can adjust the stats and damages on the go.
    Because it is annoying to have to test, then close the game and open up the database (or plugin if a formula is handled by it) to tweak these.
    Though it may be too heavy to code such an editor at least seeing stats+formula during playtesting would be great, IMO.

    Anyway, I continue to watch and support you. :kaojoy:
     
    #41
    Jonforum likes this.
  2. Jonforum

    Jonforum Veteran Veteran

    Messages:
    1,581
    Likes Received:
    1,360
    Location:
    Canada / Québec
    First Language:
    French
    Primarily Uses:
    RMMV
    add cinematic mode, test with a weird green lighted moon and 3d space zoom in editor.
    The editor allow setup custom scene camera for cinematic.
    [​IMG]

    Light editor, interesting spotLight
    [​IMG]
     
    Last edited: Feb 4, 2019
    #42
  3. bazrat

    bazrat Veteran Veteran

    Messages:
    231
    Likes Received:
    152
    Location:
    Washington State
    First Language:
    English
    Primarily Uses:
    RMMV
    This is unreal, it looks amazing
     
    #43
  4. ?????

    ????? Developer?? Veteran

    Messages:
    40
    Likes Received:
    24
    Location:
    toronto Canada
    First Language:
    English
    this is absolutely insane and I cannot wait to use it. I'm already imagining all the maps that I can create with this.
     
    #44
  5. Jonforum

    Jonforum Veteran Veteran

    Messages:
    1,581
    Likes Received:
    1,360
    Location:
    Canada / Québec
    First Language:
    French
    Primarily Uses:
    RMMV
    A lot of progress since the last video, a small update that presents the mechanic of my engine.
    See how the editor will work for pathFinding and combats.
     
    #45
  6. Stiff

    Stiff Warper Member

    Messages:
    1
    Likes Received:
    0
    First Language:
    Spanish
    Primarily Uses:
    RMMV
    how it is installed?
     
    Last edited: Mar 22, 2019
    #46
  7. Kes

    Kes Global Moderators Global Mod

    Messages:
    20,793
    Likes Received:
    10,584
    First Language:
    English
    Primarily Uses:
    RMVXA
    @Stiff Please note that this is an English language site and all public posts must be in English, and only in English. Please use the Edit button on your post and translate it.
     
    #47
  8. zsombor1985

    zsombor1985 Villager Member

    Messages:
    26
    Likes Received:
    0
    First Language:
    Hungarian
    So, this is an external editor for RPG maker MV ?
    using SPINE animations, 2.5D and normal maps?

    i would give my half kidneys for a tutorial man !
     
    #48
  9. Jonforum

    Jonforum Veteran Veteran

    Messages:
    1,581
    Likes Received:
    1,360
    Location:
    Canada / Québec
    First Language:
    French
    Primarily Uses:
    RMMV
    First test integration of the `PIXI-Sound`.
    There is a lot of work to do with synchro and ambience of scene, but for first test everything works fine and no issue with performance.
    Audio are preloaded with pixi-loader and allow use webAudi filters.


    i also create a demo of audio pitch filter here with pixi-loader and the native ways.
    https://www.pixiplayground.com/#/edit/CT3uJ2EBoDxrwIki9xp0v
     
    #49
    SigmaSuccour and DarkHunter like this.
  10. Jonforum

    Jonforum Veteran Veteran

    Messages:
    1,581
    Likes Received:
    1,360
    Location:
    Canada / Québec
    First Language:
    French
    Primarily Uses:
    RMMV
    more stuff here.
    Let use filters on diffuse and normal.

    thank to the guys who made this shadder !!!
     
    #50
    eluukkanen and Kvothe like this.
  11. Jonforum

    Jonforum Veteran Veteran

    Messages:
    1,581
    Likes Received:
    1,360
    Location:
    Canada / Québec
    First Language:
    French
    Primarily Uses:
    RMMV
    #51
    RyanBram, Chaos17 and bazrat like this.
  12. Jonforum

    Jonforum Veteran Veteran

    Messages:
    1,581
    Likes Received:
    1,360
    Location:
    Canada / Québec
    First Language:
    French
    Primarily Uses:
    RMMV
    finish full conversion to my editor with 3dprojection.
    I lost some day because i fired datgui to make my own Inspector without bug.
    enjoy 5 min 3d scene build.
     
    #52
    RyanBram likes this.
  13. Jonforum

    Jonforum Veteran Veteran

    Messages:
    1,581
    Likes Received:
    1,360
    Location:
    Canada / Québec
    First Language:
    French
    Primarily Uses:
    RMMV
    i found my ways to use my `combats huds systems` in a 3d environment.
    test case where am was freeze.


    final result
    [​IMG]
     
    #53
    Kaelan, AestheticGamer and bazrat like this.
  14. Tea's Jams

    Tea's Jams I'm human Veteran

    Messages:
    764
    Likes Received:
    1,915
    First Language:
    English
    Primarily Uses:
    RMMV
    This is amazing, like everything thing I've ever seen you posting here. Great work!

    Can you change map elements with switches? (Like making something appear, disappear with player input in game with an event?)
     
    #54
    Jonforum likes this.
  15. Jonforum

    Jonforum Veteran Veteran

    Messages:
    1,581
    Likes Received:
    1,360
    Location:
    Canada / Québec
    First Language:
    French
    Primarily Uses:
    RMMV
    This is my worst nightmare, I have big modules prepared in my core for my events system but not ready yet.
    Events in rpg system, is the most difficult to develop, but luckily I will take inspiration from the core rmmv to develop my system.

    upload_2019-9-26_1-7-59.png
    it very difficult to explain in english, but all thing in my game are super class extend sub class from folder hierarchy.
    All thing are loaded from folder and kind of objet.

    So i scan all folders and the name are the class type with custom events. upload_2019-9-26_1-12-10.png

    All gameObjects are pre-cache and build with procedural (random process ) when start new game , so i have access anywhere all game objects in game to make switch and events from thoses.
    upload_2019-9-26_1-14-25.png
    My target it make a story game but with random when start new game. So start new game will never same.
     
    Last edited: Sep 26, 2019
    #55
    Tea's Jams likes this.
  16. Tea's Jams

    Tea's Jams I'm human Veteran

    Messages:
    764
    Likes Received:
    1,915
    First Language:
    English
    Primarily Uses:
    RMMV
    That makes sense, I can imagine it would be a beast of a job to do. What you've already done is incredible. Thank you for being so generous and sharing it with the community! :)
     
    #56
    KaYsEr likes this.

Share This Page