Chaos17

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I don't know about an average player if he/she would be interested (I know only hardcore fans who do that like for Etrian Odyssey, they analyzed almost everything lol).
BUT as a game dev, I think it would be a handy tooltip for test purpose, and it would be even cooler if the dev can edit the formula so during testing he can adjust the stats and damages on the go.
Because it is annoying to have to test, then close the game and open up the database (or plugin if a formula is handled by it) to tweak these.
Though it may be too heavy to code such an editor at least seeing stats+formula during playtesting would be great, IMO.

Anyway, I continue to watch and support you. :kaojoy:
 

Jonforum

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add cinematic mode, test with a weird green lighted moon and 3d space zoom in editor.
The editor allow setup custom scene camera for cinematic.
tVqO9GFL_o.gif


Light editor, interesting spotLight
93N7P6jd_o.gif
 
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bazrat

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This is unreal, it looks amazing
 

?????

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this is absolutely insane and I cannot wait to use it. I'm already imagining all the maps that I can create with this.
 

Stiff

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how it is installed?
 
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Kes

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@Stiff Please note that this is an English language site and all public posts must be in English, and only in English. Please use the Edit button on your post and translate it.
 

zsombor1985

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So, this is an external editor for RPG maker MV ?
using SPINE animations, 2.5D and normal maps?

i would give my half kidneys for a tutorial man !
 

Jonforum

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First test integration of the `PIXI-Sound`.
There is a lot of work to do with synchro and ambience of scene, but for first test everything works fine and no issue with performance.
Audio are preloaded with pixi-loader and allow use webAudi filters.

i also create a demo of audio pitch filter here with pixi-loader and the native ways.
https://www.pixiplayground.com/#/edit/CT3uJ2EBoDxrwIki9xp0v
 

Jonforum

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more stuff here.
Let use filters on diffuse and normal.

thank to the guys who made this shadder !!!
 

Jonforum

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finish full conversion to my editor with 3dprojection.
I lost some day because i fired datgui to make my own Inspector without bug.
enjoy 5 min 3d scene build.
 

Tea's Jams

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This is amazing, like everything thing I've ever seen you posting here. Great work!

Can you change map elements with switches? (Like making something appear, disappear with player input in game with an event?)
 

Jonforum

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This is amazing, like everything thing I've ever seen you posting here. Great work!

Can you change map elements with switches? (Like making something appear, disappear with player input in game with an event?)

This is my worst nightmare, I have big modules prepared in my core for my events system but not ready yet.
Events in rpg system, is the most difficult to develop, but luckily I will take inspiration from the core rmmv to develop my system.

upload_2019-9-26_1-7-59.png
it very difficult to explain in english, but all thing in my game are super class extend sub class from folder hierarchy.
All thing are loaded from folder and kind of objet.

So i scan all folders and the name are the class type with custom events.upload_2019-9-26_1-12-10.png

All gameObjects are pre-cache and build with procedural (random process ) when start new game , so i have access anywhere all game objects in game to make switch and events from thoses.
upload_2019-9-26_1-14-25.png
My target it make a story game but with random when start new game. So start new game will never same.
 
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Tea's Jams

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That makes sense, I can imagine it would be a beast of a job to do. What you've already done is incredible. Thank you for being so generous and sharing it with the community! :)
 

Martin

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If I could do like you, I would make a local 4 player cross mario party - rpg game. Thats the only thing I can think of when I see this.
 

Jonforum

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sure the game will have 3 modes.
story - progress in scripted gameplay to target
arcade - progress in a random procedural gameplay with target
multi - progress in small gameplay to get target in multi (WebSocket)


it will also available in VR 180 stereo 3d with exokitXr API.


these very long to code in solo, but I am progressing.
 

Jonforum

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am working on monsters,
there will be at least 60 with all different animation.

there is a lot of update example my travel huds.
DKgdw6k9_o.gif



I do not publish update on twitter yet but on a private discord unfortunately, but soon a twitter with more progress.
 
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Puffer

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This looks amazing, wish I would have discorvered this earlier
 

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Realized halfway through drawing this that the female protagonist's party is growing bigger. :guffaw:
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.

I'm generally quite please although the AI is a little grenade heavy right now :rolleyes: - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!
Voting for the second round of the Map Madness Tournament is now live! Vote for your favorite in each matchup! https://forums.rpgmakerweb.com/index.php?forums/map-madness-2021-polls.187/

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