Window_Status.prototype.drawBasicInfo = function(x, y) {
var lineHeight = this.lineHeight();
this.drawActorLevel(this._actor, x, y + lineHeight * 0);
this.drawActorIcons(this._actor, x, y + lineHeight * 1);
};
Window_Base.prototype.drawActorSimpleStatus = function(actor, x, y, width) {
var lineHeight = this.lineHeight();
var x2 = x + 180;
var width2 = Math.min(200, width - 180 - this.textPadding());
this.drawActorName(actor, x, y);
this.drawActorLevel(actor, x, y + lineHeight * 1);
this.drawActorIcons(actor, x, y + lineHeight * 2);
this.drawActorClass(actor, x2, y);
};
Window_BattleStatus.prototype.drawItem = function(index) {
var actor = $gameParty.battleMembers()[index];
this.drawBasicArea(this.basicAreaRect(index), actor);
};
Do you know if this will also work for MZ? Im making a horror game that uses a hud for the HP indicatorPop this into a .js file and install it as a plugin. It should work, lemme know if it doesn't.
Code:Window_Status.prototype.drawBasicInfo = function(x, y) { var lineHeight = this.lineHeight(); this.drawActorLevel(this._actor, x, y + lineHeight * 0); this.drawActorIcons(this._actor, x, y + lineHeight * 1); }; Window_Base.prototype.drawActorSimpleStatus = function(actor, x, y, width) { var lineHeight = this.lineHeight(); var x2 = x + 180; var width2 = Math.min(200, width - 180 - this.textPadding()); this.drawActorName(actor, x, y); this.drawActorLevel(actor, x, y + lineHeight * 1); this.drawActorIcons(actor, x, y + lineHeight * 2); this.drawActorClass(actor, x2, y); }; Window_BattleStatus.prototype.drawItem = function(index) { var actor = $gameParty.battleMembers()[index]; this.drawBasicArea(this.basicAreaRect(index), actor); };
