RMMV SPINE 2D CORE

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Jonforum

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RMMV PIXI SPINE ANIMATION CORE
pixiSA
credit (jonForum,dimisterjon)
under M.I.T licence
Required:

* pixi.js v4.6 or upper
*TexturePacker
*Spine 2D || dragonbones
*a JS reader and editor

PREZ && TARGET:
simple and efficient integration of the spine module, json and atlas.
Also used from texturePacker compression optimisation.
Already well integrated in pixi, a little complex to manage for rmmv.
Integration of a specific easy class in rmmv to manage animations Events, and actions.


PERFORMANCE:
the performance test seems satisfactory, with an integration of a complex demo with very high resolution based on 60 fps X450.

SUPER USERGUIDE LIST SPINE && dragonbones (16 VIDEO)

DOWNLOAD:
coming soon v0.1A
 
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Llareian

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More animation options are always welcome!
 

Jonforum

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More animation options are always welcome!
I forgotten dragonBone because the performance was disastrous!
The same model X30, dropped the fps to 50.
With texturePacker and spine 2D, it can hold this huge model with a lot of mesh X350 without frame drop.
I think it's a lot more interesting.

only problem, a little complex to manage, but I'm studying it now.
A good alternative to after effect with pixi extra sprite animation.
 

Jonforum

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@Jonforum Spine is amazing!
Performances are incredibles!
yes , i just received some more tricks to get more performance.

Do you use meshes? They break pixi batching.
Look at https://github.com/pixijs/pixi-spine/blob/master/src/core/Bone.ts#L89, that transform is calculated for every bone, every frame. How many bones each of your animations have?


So avoid use mesh, and also optimize the number of bones for a simple animation.

the demo use a lot of complexe bones and mesh, but i think rmmv can hold and rendering over 600 spines objects if object are optimised without mesh.
 

Jonforum

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with dragonBone
 
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Kuu_t

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Cool! I'm using Spine a lot. It has been my main 2D-animation tool for couple of years now.

I'm using mesh animations, but I can do without :D For me the most important part is to have this great tool supported in RPG Maker MV.
 

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Any progress? Has this been abandoned?
 
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