[RMMV] Split source files for plugin development.

Zalerinian

Jack of all Errors
Veteran
Joined
Dec 17, 2012
Messages
4,695
Reaction score
924
First Language
English
Primarily Uses
N/A
This is the best.


It's been incredibly useful :)


Any good IDEs you recommend?


I've been living with Notepad++ which is good for syntax highlighting, but there's no such thing as auto-complete or highlighting errors, etc.


Unfortunately, due to the nature of JavaScript, at least to my knowledge, there isn't really very good autocomplete for the language. I personally use Sublime Text, though, and its autocomplete is alright, it just bases its entries on the current file, not open files, or files in the current project, which can sometimes be good, sometimes be bad. 
 

ICF-Soft

Veteran
Veteran
Joined
Aug 15, 2015
Messages
214
Reaction score
100
First Language
Spanish
Primarily Uses
RMMV
When will files been updated to version 1.3.3?
 

ICF-Soft

Veteran
Veteran
Joined
Aug 15, 2015
Messages
214
Reaction score
100
First Language
Spanish
Primarily Uses
RMMV
Will be version 1.5.0 files?
 

Zalerinian

Jack of all Errors
Veteran
Joined
Dec 17, 2012
Messages
4,695
Reaction score
924
First Language
English
Primarily Uses
N/A
The official files are now available to download as split classes on the project's official github page.
 

ICF-Soft

Veteran
Veteran
Joined
Aug 15, 2015
Messages
214
Reaction score
100
First Language
Spanish
Primarily Uses
RMMV
Where can be found?
 

Akindain

Warper
Member
Joined
Nov 2, 2015
Messages
4
Reaction score
1
not seeing the 1.5.0 files on given link or on here any one have them or can we get updated pls
 

ICF-Soft

Veteran
Veteran
Joined
Aug 15, 2015
Messages
214
Reaction score
100
First Language
Spanish
Primarily Uses
RMMV
Did you use a program/script to split files or did it manually?
 

Zalerinian

Jack of all Errors
Veteran
Joined
Dec 17, 2012
Messages
4,695
Reaction score
924
First Language
English
Primarily Uses
N/A
Did you use a program/script to split files or did it manually?
Originally it was done manually, but the later versions were done with a program. I intended to release the program, but as the official scripts are available for download publicly and pre-split, I didn't do the code-cleanup I wanted to do and then release said program. The original post on this thread provides a link to where they announced the official scripts would be available, which has a link to the scripts on Github.
 

ICF-Soft

Veteran
Veteran
Joined
Aug 15, 2015
Messages
214
Reaction score
100
First Language
Spanish
Primarily Uses
RMMV
Originally it was done manually, but the later versions were done with a program. I intended to release the program, but as the official scripts are available for download publicly and pre-split, I didn't do the code-cleanup I wanted to do and then release said program. The original post on this thread provides a link to where they announced the official scripts would be available, which has a link to the scripts on Github.
I couldn't find updated ones.
The only thing I found are a lot of files within 2 to 5 months updated and an only file updated 28 days ago. Also it seems to be a different code set than official, made for community.
In utils.js I found.
Code:
/**
 * The version of the RPG Maker.
 *
 * @static
 * @property RPGMAKER_VERSION
 * @type String
 * @final
 */
Utils.RPGMAKER_VERSION = "1.4.1";

Utils.RPGMAKER_ENGINE = "community-1.2c";
So I am unsure to use it as a base.
 

Zalerinian

Jack of all Errors
Veteran
Joined
Dec 17, 2012
Messages
4,695
Reaction score
924
First Language
English
Primarily Uses
N/A
I suppose that I could look back at the splitting program and clean it up, but I've just begun a new job recently, so I'm not sure how much time I'll have to look at it soon. I can run it on the latest version in a few hours, though, to upload that.

EDIT: Let me revise that. It might be more than a few hours. I've got a bit of travelling to do today, and probably won't be able to do it until after then. Remind me in a day or two if I forget to get that done.

Edit: I've gone and added 1.5.0, but I didn't go through and verify everything is fine, as I haven't followed development for a few months and don't know what's changed. I'll try to rework the tool so that I'd be happy with releasing it.
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I don't know where to put my self in my demo credits like rly ? directed by aniaaous ? i didn't made a single pixel or code .-.
Making progress on the pathfinding plugin:



That's a 1000x1000 grid (i.e. a map with 1 million tiles), finding a walkable path in ~1ms. Still have lots more testing to do with more complicated maps, but I'd say that's a pretty good start :kaopride:
It's good to be back making First Impression videos.
That sigh when a roaming chicken blocks your move event :/
Poryg is still alive, just did somrthing else to kill the time he cannot be productive. Minecraft - 10 tips & tricks on improving your base defence against pvp.

Forum statistics

Threads
93,528
Messages
913,236
Members
123,059
Latest member
razluna
Top