RMMV States disappear after subsequent attack(s)

Discussion in 'RPG Maker MV' started by xlostlightx, Jun 7, 2018.

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  1. xlostlightx

    xlostlightx Villager Member

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    I realized that this wasn't a plugin problem after disabling all of my plugins, so:

    I created a few new states to my game and decided to test two of them:
    1.PNG
    2.PNG

    The states do get applied to the enemies upon uses of their respective skills (set to 100% rate for testing), however the moment that the enemy is attacked again the state vanishes despite remaining turns on the states. If I avoid attacking the enemy, the states last as they should. Yet, the default states work fine.

    I'm not sure what I'm doing wrong.
     
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  2. Andar

    Andar Veteran Veteran

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    the states are set to be removed by damage - that means that any damage done to the target with those states will remove them.

    This is usually used for things like sleep states that stops enemies from doing anything until they're awakened by being attacked.
     
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  3. xlostlightx

    xlostlightx Villager Member

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    I literally thought that putting them to 100% damage meant they'd be removed when the target was knocked out. Shows how much I know. THANK YOU
     
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  4. DarkHyudrA

    DarkHyudrA Actually I'm Enzonaki Veteran

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    That would be the "removal by restriction" the behaviour you are seeking IIRC.
     
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  5. Andar

    Andar Veteran Veteran

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    "Knock Out" or death as in state #1 automatically removes all other states as well.
     
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  6. xlostlightx

    xlostlightx Villager Member

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    Okay, I understand a lot better now. Thank you!!!
     
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