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Hello,
I have a question regarding an error I am getting when I go through the event I created. After much reading on how to make switches and variables, I finally was able to get the event to work; however, I decided to add on additional part (having walls that blocked off an area disappear) and it no longer works properly.
I have a question regarding an error I am getting when I go through the event I created. After much reading on how to make switches and variables, I finally was able to get the event to work; however, I decided to add on additional part (having walls that blocked off an area disappear) and it no longer works properly.
The player talks to the NPC and if the "I have been sent to kill King..." is chosen switch A is activated.

Activation of switch A goes to page 2 which checks the players level to see if they are high enough to progress forward. This part works fine all the way through the movement of the NPC; however the control switch: #0004 Forest1Blockade = ON does not seem to do anything. See next image

The Control Switch being activated is supposed to take the wall pictured in the image below and remove it so the player can pass and move to the next zone (see 2 images below).


This is an overview of the section of the map

So in summary, the player walks the NPC, says he wants to go and fight, the level is verified and the guard moves out of the way. The walls behind the guard are supposed to "fall down" and be removed permanently so the player can pass freely the rest of the game.
Problems I am having:
1) walls not falling down and left wall is not showing up in the start of the zone
2) npc resets position when returning to zone
Maybe I made a silly mistake somewhere. Thank you for the help in advance.

Activation of switch A goes to page 2 which checks the players level to see if they are high enough to progress forward. This part works fine all the way through the movement of the NPC; however the control switch: #0004 Forest1Blockade = ON does not seem to do anything. See next image

The Control Switch being activated is supposed to take the wall pictured in the image below and remove it so the player can pass and move to the next zone (see 2 images below).


This is an overview of the section of the map

So in summary, the player walks the NPC, says he wants to go and fight, the level is verified and the guard moves out of the way. The walls behind the guard are supposed to "fall down" and be removed permanently so the player can pass freely the rest of the game.
Problems I am having:
1) walls not falling down and left wall is not showing up in the start of the zone
2) npc resets position when returning to zone
Maybe I made a silly mistake somewhere. Thank you for the help in advance.
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