RMMV Yanfly's "ClassChangeCore" Plug-in Question

DarkPlasmaBall

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Hi everyone,

I'm using ClassChangeCore to allow my actors to level up and unlock new classes once they reach level 10 (the max level for every class) with their current class. The new class unlocks just fine, but when I switch to the new class, the previous class doesn't show the correct "level 10" anymore... the level number actually recycles back down to a lower number, based on how much extra experience would have "spilled over" into a new cycle (starting back at level 1). I want to remove this "spillover" experience, so that my completed classes actually say "level 10" and stop at level 10, instead of showing some lower level number based on the spillover.

I have some pictures attached to explain this issue, and I'm quite sure it's specific to how ClassChangeCore works because I've already tried the following options and none of these have worked:

-Tinkering with all the settings of ClassChangeCore;
-Rechecking and turning off all other plug-ins, to confirm no interference from other plug-ins or anywhere else;
-Checking to see if it had anything to do with how the experience was gained or how experience growth is formatted (it doesn't... this spillover issue occurs whether I'm using the original experience curves that RMMV provides, or plug-ins like Yanfly's BaseParamControl / X_ClassBaseParam or Hime's ExpTables... none of these solve the spillover problem);
-Checking to see how the level limit is acquired, and if there's a way to stop gaining experience at precisely the moment the maximum level is reached (through given RMMV database information or additional plug-ins like Maliki's MaxLevel... none of these have solved the spillover problem either);
-Creating a brand new, clean project where no adjustments have been made except for the inclusion of classes through ClassChangeCore (...same spillover problem).

Any ideas how I can keep my classes completed so that all of them show the correct "level 10"? Attached pictures (1) and (2) show what I'm referring to in more detail, and the recycled LV3 can actually increase to LV4 or LV5 if I gain more experience as a Recruit and then switch to a different class. Picture (CCC) is my ClassChangeCore settings.
 

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Trihan

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Isn't this the same issue you posted about yesterday?
 

DarkPlasmaBall

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It is very similar, but the title and a few things in there are inaccurate upon further research... it's not because of Hime's plug-in or anything like that so I wouldn't mind if a moderator closed the other topic! :) Sorry for the confusion.
 

Trihan

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I don't have access to Class Change Core unfortunately so I can't look into it.
 

DarkPlasmaBall

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I don't have access to Class Change Core unfortunately so I can't look into it.
I appreciate you reading my query anyway! I ran even more tests and ended up with more inconsistencies within classes and levels. I've attached another picture of that right here.
 

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DarkPlasmaBall

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I've been tinkering with different settings over the past few days, and I've discovered that having (or not having) a max level doesn't matter; switching classes from an old class to a newly unlocked class always messes with the level of the older class. All I want is the old class level to not change. Here's a one-minute video that outlines the issue:
 

Maliki79

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I believe the problem was that the levels were calculated using the current class's exp curve.

I edited my plugin to fix the issue.
Redownload it and see if that helps.
 

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