RPG Maker Forums

Hi everyone,

I'm using ClassChangeCore to allow my actors to level up and unlock new classes once they reach level 10 (the max level for every class) with their current class. The new class unlocks just fine, but when I switch to the new class, the previous class doesn't show the correct "level 10" anymore... the level number actually recycles back down to a lower number, based on how much extra experience would have "spilled over" into a new cycle (starting back at level 1). I want to remove this "spillover" experience, so that my completed classes actually say "level 10" and stop at level 10, instead of showing some lower level number based on the spillover.

I have some pictures attached to explain this issue, and I'm quite sure it's specific to how ClassChangeCore works because I've already tried the following options and none of these have worked:

-Tinkering with all the settings of ClassChangeCore;
-Rechecking and turning off all other plug-ins, to confirm no interference from other plug-ins or anywhere else;
-Checking to see if it had anything to do with how the experience was gained or how experience growth is formatted (it doesn't... this spillover issue occurs whether I'm using the original experience curves that RMMV provides, or plug-ins like Yanfly's BaseParamControl / X_ClassBaseParam or Hime's ExpTables... none of these solve the spillover problem);
-Checking to see how the level limit is acquired, and if there's a way to stop gaining experience at precisely the moment the maximum level is reached (through given RMMV database information or additional plug-ins like Maliki's MaxLevel... none of these have solved the spillover problem either);
-Creating a brand new, clean project where no adjustments have been made except for the inclusion of classes through ClassChangeCore (...same spillover problem).

Any ideas how I can keep my classes completed so that all of them show the correct "level 10"? Attached pictures (1) and (2) show what I'm referring to in more detail, and the recycled LV3 can actually increase to LV4 or LV5 if I gain more experience as a Recruit and then switch to a different class. Picture (CCC) is my ClassChangeCore settings.

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,446
Members
137,820
Latest member
georg09byron
Top