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What are your experience on trying to boost a MV project on an, say, an Android 7+ phone with Snapdragon 625 and 720x1440 px to a constant 60 fps?
I know that something like Snapdragon 625 is nowhere powerful nowadays, but I still want to cater for such phones, at least because my phone's using an even worse Snapdragon 450, and I want my projects to run fast there(so I know mine will run even faster on most of the others)
Right now it's still very hard for me to do that in battles(while it's easy outside battles) even with WebGL mode, especially with an ATB system plugin, which is already heavily optimized by me(otherwise the fps can't even reach 15 in the worst case).
Even with only several plugins(nothing too complicated nor convoluted) and without that ATB plugin, I can still only barely stay close to 60fps most of the time in battles(when skill/item animation plays that's even much worse).
The best minimum I can get is usually 30+ fps with Pixi 4.5.4(with occasional drop to around 15fps), and usually 45 fps+ with Pixi 5.3.0(with occasional drop to around 30fps).
While 45fps most of the time might still be tolerable(assuming that I could ever fix all Pixi 5.3.0 issues I'm facing), I still wonder whether anyone's managed to keep a constant 60 fps on what mobile phones with what kind of project size, and how that can be done
I know that something like Snapdragon 625 is nowhere powerful nowadays, but I still want to cater for such phones, at least because my phone's using an even worse Snapdragon 450, and I want my projects to run fast there(so I know mine will run even faster on most of the others)
Right now it's still very hard for me to do that in battles(while it's easy outside battles) even with WebGL mode, especially with an ATB system plugin, which is already heavily optimized by me(otherwise the fps can't even reach 15 in the worst case).
Even with only several plugins(nothing too complicated nor convoluted) and without that ATB plugin, I can still only barely stay close to 60fps most of the time in battles(when skill/item animation plays that's even much worse).
The best minimum I can get is usually 30+ fps with Pixi 4.5.4(with occasional drop to around 15fps), and usually 45 fps+ with Pixi 5.3.0(with occasional drop to around 30fps).
While 45fps most of the time might still be tolerable(assuming that I could ever fix all Pixi 5.3.0 issues I'm facing), I still wonder whether anyone's managed to keep a constant 60 fps on what mobile phones with what kind of project size, and how that can be done
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