RMMZ Character Generated Enemies

ChaotoGaming

Warper
Member
Joined
Sep 24, 2021
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMMZ
How do I add a character I created using the character generator as an enemy to fight as a boss battle in MZ?
 

ChaotoGaming

Warper
Member
Joined
Sep 24, 2021
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMMZ
Thank you. That helps a lot. Sorry for the late reply. Also how do I make it so the character doesnt show a bunch of clones all over the screen?
 
Last edited:

NaosoX

Regular
Regular
Joined
Feb 28, 2013
Messages
696
Reaction score
431
First Language
English
Primarily Uses
RMMZ
Thank you. That helps a lot. Sorry for the late reply. Also how do I make it so the character doesnt show a bunch of clones all over the screen?
Can you show a screenshot of what you mean?
 

QuexpRPG

QUEst EXPlorer :)
Regular
Joined
Jun 18, 2018
Messages
665
Reaction score
1,472
First Language
English
Primarily Uses
RMMZ
When you say "a bunch of clones...", do you mean it's showing the whole sprite sheet?
 

BalticoX

Villager
Member
Joined
Jul 22, 2019
Messages
22
Reaction score
12
First Language
English
Primarily Uses
RMMV
Share and image so we can guide you. But basically just generate an image with one character and save it in the \img\enemies folder. Use that image when creating you enemy in the database. Then if you only need one instace, make sure that you create a troop with only one instance of that enemy.
I hope this helps
 

NaosoX

Regular
Regular
Joined
Feb 28, 2013
Messages
696
Reaction score
431
First Language
English
Primarily Uses
RMMZ
Share and image so we can guide you. But basically just generate an image with one character and save it in the \img\enemies folder. Use that image when creating you enemy in the database. Then if you only need one instace, make sure that you create a troop with only one instance of that enemy.
I hope this helps
This method isn't correct regarding SV generated characters for use as enemies via http://www.yanfly.moe/wiki/Battle_Core_VisuStella_MZ plugin.

Adding a notetag to the enemy that references a SV_Actor to use is how the plugin functions.
Images in the img\enemies folder wont matter as it wont be displayed, but is there as general placement guide.
 
Last edited:

Shaz

Keeper of the Nuts
Global Mod
Joined
Mar 2, 2012
Messages
46,153
Reaction score
16,971
First Language
English
Primarily Uses
RMMV
Enemies in MV/MZ have only a single sprite, not an entire spritesheet like the actors do. If you want the enemies to look & behave like the actors, with different poses and movements, then you will need an animated enemies plugin.

Please clarify what you want, so this can be moved to plugin requests if needed.
 

BalticoX

Villager
Member
Joined
Jul 22, 2019
Messages
22
Reaction score
12
First Language
English
Primarily Uses
RMMV
This method isn't correct regarding SV generated characters for use as enemies via http://www.yanfly.moe/wiki/Battle_Core_VisuStella_MZ plugin.

Adding a notetag to the enemy that references a SV_Actor to use is how the plugin functions.
Images in the img\enemies folder wont matter as it wont be displayed, but is there as general placement guide.
I meant for Front View style enemies. You are correct in that for Side View that won’t work in the sense that RPG Maker won’t animate the character unless you use a plugin.
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

Yeah, it’s a status #3, but it’s just to let y’all know I think I’m gonna have to do a twofer on the Advent compilation tomorrow. I feel like butt. Have a fever. I want to descend into my crypt.
I hope Baldur's Gate 3 wins BIG at TGA tonight. Tales of Arise was the last game to inspire me and BG3 has MASSIVELY surpassed that!
One day someone will build independent items for MZ. ONE DAY!
"This will be the game I actually finish!" Every dang time.
Kes
I now officially hate moustaches.
I have a couple of NPCs who are important enough to need faces. I have learned that I can't really do moustaches, & now wish I'd never started this.

Forum statistics

Threads
136,818
Messages
1,270,378
Members
180,578
Latest member
JesterGameDev
Top