Jragyn

JABS codemonkey
Veteran
Joined
Aug 14, 2012
Messages
402
Reaction score
308
First Language
English
Primarily Uses
RMMZ
After working in RMMZ for a good long while now, I've started to notice that my editor is rather... laggy?
To the point where when I click some maps that do have a number of events (between 40-80) but aren't particularly large (about 30x50), and the editor just cannot handle it- it takes so long to load that the editor actually thought I was long-clicking the map in the map select on the side.

Combine that with the fact that sometimes when launching/resetting the testplay mode for the game sometimes take a good 15-30 seconds to load it up. Both of these actions used to be nearly instantaneous (and still sometimes are, which is baffling).

Running this on windows and monitoring my task manager doesn't seem to clue me into anything unusual. While I do have a bundle of things running, these things haven't really changed, and the CPU runs at ~50% with memory running about the same. I don't think this is a my-computer-problem. Additionally, equally populated maps in RMMV don't appear to suffer from the same lag at all.

Has anyone else experienced this?
And if so, have you resolved it in some way?

...should I be contacting customer support or something for these kinds of woes?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
38,427
Reaction score
10,855
First Language
German
Primarily Uses
RMMV
as far as I know there can only be two different causes for such behaviour:
either the RAM is being used up, or a background program tries to block the editor.

I suggest checking your background programs first.
 

Jragyn

JABS codemonkey
Veteran
Joined
Aug 14, 2012
Messages
402
Reaction score
308
First Language
English
Primarily Uses
RMMZ
I suggest checking your background programs first.
What kind of background programs would be "blocking" the editor? I'm not really sure what that would be, and I also would imagine it'd be just blocked or not blocked, not cause the editor to lag while rendering maps and stuff.

For transparency, my task manager reveals this info to me, which doesn't appear to have anything outlandish running, and most certainly nothing I can imagine would "block" RMMZ.
1658596767507.png
 

Neptrone

Veteran
Veteran
Joined
Apr 23, 2021
Messages
101
Reaction score
48
First Language
.
Primarily Uses
N/A
After working in RMMZ for a good long while now, I've started to notice that my editor is rather... laggy?
To the point where when I click some maps that do have a number of events (between 40-80) but aren't particularly large (about 30x50), and the editor just cannot handle it- it takes so long to load that the editor actually thought I was long-clicking the map in the map select on the side.

Combine that with the fact that sometimes when launching/resetting the testplay mode for the game sometimes take a good 15-30 seconds to load it up. Both of these actions used to be nearly instantaneous (and still sometimes are, which is baffling).

Running this on windows and monitoring my task manager doesn't seem to clue me into anything unusual. While I do have a bundle of things running, these things haven't really changed, and the CPU runs at ~50% with memory running about the same. I don't think this is a my-computer-problem. Additionally, equally populated maps in RMMV don't appear to suffer from the same lag at all.

Has anyone else experienced this?
And if so, have you resolved it in some way?

...should I be contacting customer support or something for these kinds of woes?
perhaps you can restart your PC to kill some "bad kernel" that caused lag. Works everytime for me.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
38,427
Reaction score
10,855
First Language
German
Primarily Uses
RMMV
What kind of background programs would be "blocking" the editor?
RMMV and RMMZ create HTML5-based games and as such even the editor uses some HTML-type accesses.
As a result both the editor and the games themselves can sometimes be flagged with a false positive from antivirus and protection programs - they are using HTML-procedures for local access, and in a lot of cases the malware protection does not identify that it is a local program instead of a remote website trying that access.

In most cases those false positives result in the editor being force-closed without any error message (you can find several dozen topics where that happened), but in some configurations it can also result in just slowing down (although these cases are rarer)
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
14,506
Reaction score
15,813
First Language
English
Primarily Uses
RMVXA
Do you have the Steam version? If so try disabling the cloud. The lag could be due to it trying to load the cloud version and the delay as it resynchs it on load.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
8,751
Reaction score
6,566
First Language
English
Primarily Uses
RMMV
Do you have the Steam version? If so try disabling the cloud.
A good idea regardless of lag, as I've seen a few threads reporting projects getting corrupted from the cloud saving.
 

Jragyn

JABS codemonkey
Veteran
Joined
Aug 14, 2012
Messages
402
Reaction score
308
First Language
English
Primarily Uses
RMMZ
RMMV and RMMZ create HTML5-based games and as such even the editor uses some HTML-type accesses.
while I did see that there was a package.json in the root, and also that it uses electron and all that, I guess I assumed the editor itself was not web-based in any way (not familiar with QTengine, but now I don't want to be familiar).

A good idea regardless of lag, as I've seen a few threads reporting projects getting corrupted from the cloud saving.
I didn't realize it actually had anything to sync up to the cloud, because I know my projects most certainly aren't being synced there lol. Either way, noted and also disabled.

For those wondering where I stand with this:
my desktop still seems to be dragging, which is unfortunate.

I tried the same project on a laptop I have (which is... a bit stronger as I bought it much more recently), and it performs tremendously better. Not perfect, but workably better, about what I'd expect from the maps I've created.

With that in mind, while the performance degradation has been gradual, I'm second-guessing my "I don't think its a my-PC-problem" claim I opened with. I sat down and tried to remain objective despite loving my PC for being the little trooper it is, but also I've been observing other problems (coincidentally graphically related, but I assumed due to the alpha nature of games I'm playing... though they work fine on my laptop...).

tldr;
after 5-8 long years of constant use (especially more thanks to working from home the last couple years), I'm thinking things might be going finally starting to die after all.

RIP ye olde desktop, time to rebuild you newer and stronger it sounds like.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
38,427
Reaction score
10,855
First Language
German
Primarily Uses
RMMV
if you know how to reinstall windows itself, that might be an alternative to a new computer.

over time, Windows always accumulates a lot of garbage that can't be removed without risking sideeffects, at least not removed by people without intense knowledge about windows.

completely deleting and reinstalling windows is the only regular way to remove that garbage, that usually speeds up any computer that has been used for more than three or four years.
 

Jragyn

JABS codemonkey
Veteran
Joined
Aug 14, 2012
Messages
402
Reaction score
308
First Language
English
Primarily Uses
RMMZ
if you know how to reinstall windows itself
I actually just wiped my PC a month or so ago to downgrade from windows 11 to windows 10.
(as in, actually deleted everything and reinstalled, not just using a downgrade tool or whatever)
I couldn't stand the immovable task bar (without registry hacks or other apps; I prefer it on the side because I use an ultrawide monitor).

However, feel free to recommend any other tricks or tips if there is more you can think of- I like to think myself fairly competent when it comes to managing a PC.
(don't stress too hard if you don't, you're already an insanely helpful fellow in this forum, I literally see your posts everywhere lmao)
 

Dungeonmind

Lvl 4000 Humanoid
Veteran
Joined
Sep 2, 2013
Messages
680
Reaction score
566
First Language
English
Primarily Uses
RMMZ
From my experience with MZ after running continuous play tests the ram usage just keeps going up. I have 64GB DDR4 Ram in my laptop and it still made MZ slow. So I really think there is some type of memory leak issue. Just close down program completely restart computer open back up MZ and see if that helps because it did for me.
 
Last edited:

Decinbr

Veteran
Veteran
Joined
Mar 20, 2015
Messages
390
Reaction score
91
First Language
brazil
Primarily Uses
After working in RMMZ for a good long while now, I've started to notice that my editor is rather... laggy?
To the point where when I click some maps that do have a number of events (between 40-80) but aren't particularly large (about 30x50), and the editor just cannot handle it- it takes so long to load that the editor actually thought I was long-clicking the map in the map select on the side.

Combine that with the fact that sometimes when launching/resetting the testplay mode for the game sometimes take a good 15-30 seconds to load it up. Both of these actions used to be nearly instantaneous (and still sometimes are, which is baffling).

Running this on windows and monitoring my task manager doesn't seem to clue me into anything unusual. While I do have a bundle of things running, these things haven't really changed, and the CPU runs at ~50% with memory running about the same. I don't think this is a my-computer-problem. Additionally, equally populated maps in RMMV don't appear to suffer from the same lag at all.

Has anyone else experienced this?
And if so, have you resolved it in some way?

...should I be contacting customer support or something for these kinds of woes?
Try to update your NW.JS.
Here improved too much.
Im using the version 0.66.1
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
14,506
Reaction score
15,813
First Language
English
Primarily Uses
RMVXA
Also maybe your fans are clogged on the PC. I had one that they got clogged and stopped running and the PC was super slow in return as it tried to adjust.

Yeah I later found out that was why it was slow. Lesson learned. Always clean your fans out every now and then.
 

TheAM-Dol

Randomly Generated User Name
Veteran
Joined
Feb 26, 2022
Messages
627
Reaction score
937
First Language
English
Primarily Uses
RMMV
after 5-8 long years of constant use (especially more thanks to working from home the last couple years), I'm thinking things might be going finally starting to die after all.
It's sort of surprising in a technical help thread no one has asked to see system specs.

but according to your post, it's a system wide slow down, and not just RMMZ, so basically we are having to troubleshoot your whole system.
How is your storage doing? Is it getting full? If so, are you on a spinning disk drive (HDD) or SSD?
bgillisp is probably not entirely wrong. Generally speaking you should clean your system on occasion as dust can cause thermal problems, and if your computer can't effectively remove heat, then the hardware will start to throttle itself, reducing performance.
If it's over 5 years old, it's worth consider re-pasting your hardware too. GPU and CPU thermal paste can go dry over the years and thus give less thermal contact towards the attached coolers, severely hurting thermal performance and as I just said; will result in thermal throttling.
Re-pasting your system is a big of a task, so before dismantling your computer to apply new thermal paste, just try giving it a thorough dusting. Don't use a vacuum. Use a brush to agitate stubborn dust, use a toothbrush to get into tiny crevices that a large brush can't reach. You can blow in the system (but expect dust to fly in your face, so wear eye protection - and a mask is advised), but make sure to give some time after blowing in the system for any residual spit to evaporate. Cans of compressed air definitely work but can be expensive, so you can get a...I don't know what you call them...blowy bulb, ear cleaner thing.

Capture.PNG


High grade desktop parts, though usually under warranty for at most 5 years, can usually last a lot longer so long as you take care of it. I have an old Haswell system I built back in 2013 that still runs like a champ.

edit:
dude this picture I tried linking is like a virus, it's destroyed the formatting of my post and keeps dropping this link into :LZSlol:

edit 2:
Well, that seemed like a lot of work, but finally got the mess this image made of my post cleaned up.
Note to self: images of blowy bulb things make a mess of things on the forum
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

1iVi6I.png


Continuing our countdown with Capsule Monster #13 Tomey Thomas! I loved the idea of a tiny book gaining sentience and being a little wizard. It’s a shame none of his spells are useful XD
Have to be more organised and serious. It helps that im running out of time at work :|. so much to do. Trying to make game studio proffessional. www.bmpgames.com
imgur links are back!
now I CAN keep getting away with NOT replacing them with updated renders!
yay!
I forgot RPG Maker even existed. Such good memories. Might boot up steam and download MV one more time
10 pieces of KFC chicken for US$12.30, delivery included. Cheap or expensive? :aswt:

Forum statistics

Threads
131,549
Messages
1,220,766
Members
173,220
Latest member
ZecaVn
Top