- Joined
- Aug 14, 2012
- Messages
- 402
- Reaction score
- 308
- First Language
- English
- Primarily Uses
- RMMZ
After working in RMMZ for a good long while now, I've started to notice that my editor is rather... laggy?
To the point where when I click some maps that do have a number of events (between 40-80) but aren't particularly large (about 30x50), and the editor just cannot handle it- it takes so long to load that the editor actually thought I was long-clicking the map in the map select on the side.
Combine that with the fact that sometimes when launching/resetting the testplay mode for the game sometimes take a good 15-30 seconds to load it up. Both of these actions used to be nearly instantaneous (and still sometimes are, which is baffling).
Running this on windows and monitoring my task manager doesn't seem to clue me into anything unusual. While I do have a bundle of things running, these things haven't really changed, and the CPU runs at ~50% with memory running about the same. I don't think this is a my-computer-problem. Additionally, equally populated maps in RMMV don't appear to suffer from the same lag at all.
Has anyone else experienced this?
And if so, have you resolved it in some way?
...should I be contacting customer support or something for these kinds of woes?
To the point where when I click some maps that do have a number of events (between 40-80) but aren't particularly large (about 30x50), and the editor just cannot handle it- it takes so long to load that the editor actually thought I was long-clicking the map in the map select on the side.
Combine that with the fact that sometimes when launching/resetting the testplay mode for the game sometimes take a good 15-30 seconds to load it up. Both of these actions used to be nearly instantaneous (and still sometimes are, which is baffling).
Running this on windows and monitoring my task manager doesn't seem to clue me into anything unusual. While I do have a bundle of things running, these things haven't really changed, and the CPU runs at ~50% with memory running about the same. I don't think this is a my-computer-problem. Additionally, equally populated maps in RMMV don't appear to suffer from the same lag at all.
Has anyone else experienced this?
And if so, have you resolved it in some way?
...should I be contacting customer support or something for these kinds of woes?