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[Disclaimer: Please note I am not suggesting this be created on the RMWeb Forum. Rather it's a discussion and gauge of the kind of interest a project like this would receive. The discussion of it's design, merits, and benefit to the RM Community and what you would like to see on this personal project I am beginning to undertake. I am not recruiting right now, just getting a headcount to validate it as an idea.]
[Disclaimer 2: While I am trying to increase awareness and interest in my own personal project, I truly hope that others will look at the merit of this idea and create their own version, or come up with other ways to improve the RM community itself with interactive, community building projects.]
Ace Academy's official forums are up, and we're taking Student Enrollment til June 9th 18th, 5PM MST.
Before reading this long post you probably want to know if Ace Academy is right for you. Well, here's 4 reasons why it might be.
Do you want to learn how to do more with the software?
Ace Academy has tutors and extra-curriculars, both which aim to teach you how to develop assets for RMVX Ace. You get to choose what you learn, and where you specialize. If you don't want to learn art, you aren't required. The only requirement is that you learn how to make a game in RPG Maker VX Ace, and that's what we're all here for, right?
Do you want motivation to practice using RPG Maker Ace?
We encourage practice and try to make sure you're getting feedback from fellow students and teachers. There's incentives to practicing while at the Academy. We want you to keep making small games and game assets so that you learn as much as you can. When you create your next game out of Ace Academy, you will be far more consistent with the quality of your work.
Do you want to build ties in the community?
Ace Academy is very interactive. You will be doing a lot with your fellow students, and showing off what you can do and what you've learned. You'll show off your dedication as well. Your fellow students will become your friends and allies, and who knows what you can do together once you leave the Academy.
Do you enjoy Roleplay?
We're not roleplay exclusive, nor is it our top priority. But we have amazing features and tools that encourage it, and we believe that by Roleplaying your character with others, you'll learn a lot about subtext and dialogue, and break your comfort zones. It's also a great way to exchange ideas and work as a team.
Do you want to get your name out?
Ace Academy is not just about learning or roleplaying, it's also about exposure. By creating stories, having laughs, and making your experience at Ace Academy truly feel like a game, you will be entertaining people who have nothing to do with the Academy. They may come to watch and laugh with you, to be amazed at the story your character shows off. The expose you wrote. The romance you developed with another character. I will be getting people outside the community to come check out your games, and talking about what happens on social media.
I have come across a lot of free-time. So, I am returning to discuss a project like this and figure out if it would be worth starting.
Instead of creating full fledged, overly complex games, Ace Academy wants it's member-base to create resources and make small games centered around the time spent by their character as a student at Ace Academy. Being a student at Ace Academy is a lot like being a student at a magical academy. (Think Harry Potter)
These small sessions of creativity and creation are great ways to measure your progress as a game developer and improve your comfort with the game making process, all while creating a fun, interesting story that your peers will see and comment on. This is perfect for anyone from beginner to intermediate in skill, or anyone wanting to learn a new skill in the game making process. For experts in any process of development, it's recommended that you lend your help to the "Tutoring" staff.
Ace Academy will have lessons centered around the game making process that students can do, in some cases just giving them direction for practice, and in other cases providing valuable information they can utilize. Tutors provide these lessons.
Ace Academy has a Headmaster, who oversees all the lessons and students and makes sure Ace Academy runs smoothly. Then it has the Teachers, who will administer in-game lessons to students and assign a a theme for player-students to create a game from. Then we have Examiners who assist the Headmaster, come up with extra-curricular activities, and give the "End-Semester" exams. Finally we have the Students who participate in the lessons and exams while enjoying their dorm life.
Students are separated into the four Houses of Club, Spade, Diamond and Hearts. Your new dorm-mates are your friends and allies who will encourage you to do your best. Why? Because each house earns points as they complete assignments and extra-curricular activities. At the end of the semester, points are tallied and the winners receive various prizes. The value and type of prize depends on the interest of the community and heads.
Extra-Curricular activities vary, but each allows you to practice RPG Maker in some way. It could be creating a puzzle, making a resource, or going on a quest.
Assignments are focused around the teacher's class and always involve creating a game, usually 10 minutes in length.
Further, there are Seasonal Events which vary from dances to competitions and everything in-between. If a seasonal event is decided, extra time will be given to players so they can participate.
There are also World Quests which will have some strong influence on the setting of the game, so participating in these is not only a great way to earn points, but place your stamp upon the world and really get into the Roleplay. Extra time is also allotted for these.
Then we have Homework which are optional in-world lessons done in the classroom. Teachers create and think up the lessons, which run the span of a short cutscene. When completed, you will learn a new skill for your character.
So what's it like as a student? Allow me to break it down.
Part of your character sheet involves placing stats on your character from RPG Maker's default stat settings. You are then allowed two skills.
As you progress through your semester you can gain various stats and skills from completing assignments and special extra-curriculars.
This can improve your character as you go along, making you a more valuable team member for Final Exams.
Now you just wait for enrollment to end and the semester to begin. Once the semester begins, you check into your dorm. Checking into your dorm means posting in the introduction thread of your house and picking up the intro package. The intro package will contain a template game you can build on that has the various places of Ace Academy mapped out.
Next you're ready to go. You've met your fellow house-mates, and can do a whole moving in spiel with your character meeting other characters or whatever else you want as you await Orientation. Orientation begins with a game you download that explains the Academy both in character, as the headmaster, and out of character, through a narrative. Rules are gone over, layout explained, where you need to go, etc. etc. You have plenty of time. About 1-2 weeks of adjusting before "Welcoming Ceremonies."
This is a good time to check out the Extra-Curricular activities post. These could be "Create your room decor", "Show off your first day getting used to your new mates", "Create a theme-song" and "Create your own school uniform" to give examples. These don't have to be games, they can be creating sprites or tilesets, music, sounds, visual novels, drawings, or any other part of the game development process. No need to say you're doing it, just do it and submit it to the post before the time expires.
These aren't the only way the Houses can earn points though. Lets say there's a roleplay thread in your house forum where you and your buddy are baking a giant cake for ships and goggles. (tehe, censorship) Suddenly it turns into a huge fiasco and the cake comes alive! You decide to turn this into a whole game from your character's perspective. You'll earn some points for it.
Then you have "Welcoming Ceremonies". A game that explains semesters past, introduces the teachers, and explains a lot of ingame formalities straight from the headmaster.
Afterwards, you'll attend your two classes. The teacher will give you your assignment. These assignments must be completed in two months. Failure to complete an assignment on time is a loss of points. Failure to turn in an assignment is disqualification from any prize your house may win. Tutors are encouraged to focus on provided tutoring and help for assignments. Afterwards, there is a cooldown period of 2 weeks where you can rest up prior to Final Exams. From here, we have Final Exams, administered by an Examiner. These have a one and a half month completion date. Each team-member gets individual points, and the final project gets points as well. Failure to complete a Final Exam may result in being held back. Your points won't be tallied, and you will not attend closing ceremonies.
This is followed by another week of reflection, and for some catching up. Afterwards, Closing Ceremonies are had and the Houses points are tallied up. The headmaster announces the house rankings, gives out any other awards for the semester, and thanks all the students. Graduates are called up. Yadda yadda. Cooldown time occurs for everyone, then enrollment opens and it all happens again.
The student-players are taught how to create the resources that make up a game through extra-curricular assignments and tutoring.
Tutors leave lessons and help students either create a game or create a resource for an extra-curricular activity.
These are the main subjects the Academy chooses to focus on and will offer most their tutoring for.
Level & Puzzle Design (Eventing, Mapping Focus)
Battle & Balance (Scripting, Eventing and Math Focus)
Pixel & Brush Art (Character, Icon and Tileset Resources)
However there may be extra assignments that cover:
Music & Sound (Sound Resources)
Features & UI Design (Scripting)
There are certain things that are learned simply through participation. Writing and character development definitely arise simply from interacting with the Academy. Examiners have a pretty good chance to hone their plot design skills as well. You can learn a lot of the base things about making your own game through extracurricular activities too.
Teachers, Tutors and Examiners
Teachers are encouraged to be examiners or tutors alongside being teachers. However it's not a requirement. The only responsibility of a teacher is to come up with the game-theme of the assignment and provide an introductory game to the class. They play and score the assignment. It's encouraged they do a little Roleplay and interact with students as well. They can be tutors.
Tutors are not part of the roleplay. They're focused on teaching the various aspects of game development in their particular field of expertise. They help come up with extra-curricular activies. Tutors can also be students, teachers or examiners.
Examiners are a minor part of the roleplay. They provide the game-theme of the Exam (Field Training in-RP) and provide the introduction game to the Field Training exercise. They also hep come up with extra-curricular activities, and grade and score the Final Exam. They can be tutors too.
Faculty in the Roleplay environment teach any of the magical and physical practices listed in the "Magic" section. The Faculty will give an assignment, and a small game must be created from it.
Students must choose two subjects to learn.
They will have two months to complete the games from both subjects. Average length of 5-10 minutes.
As the player completes an assignment, they are rewarded with stats and a skill from that teacher.
An enrollment form is just the necessary stuff to make sure you can start at the Academy. You put down your sprite-sheet, character name, gender, age, desired house, beginning stats and bio. Optionally you can put your character's face graphic in along with strengths and weaknesses.
Anything else you add is up to you.
The setting is jRPG styled modern. The world is full of multicultural people, of different forms of technology and influence. Mainly it's focused on a modern-magical feel. Nothing as extreme as sci-fi or medieval, but it covers a lot of the things in between.
The Academy itself is situated between woods and mountains, and experiences all the seasons. The large city, known as Haven, is a train-ride away. This allows for a lot of design and interpretation on the part of students.
But the Academy was designed with a purpose and conflict, to allow for story development. The Conflict is simple enough.
Examples of Djinni:
There are also rare instances of the spill overcoming people. In these cases, it lies dormant after taking root in them, and can take them over at any time, turning them into dark, malevolent Djinn form at will. A cleansing ritual must take place to remove a Djinn from a person without hurting them.
Magic is one of the most dangerous forms of power. In this world, magic is called Nether. It lies in the nether plane, and is conjured from there. It must be controlled though. When conjuring nether there's a chance that the unpracticed and unskilled may dig too deep into the nether and extend past it. The Nether plane attaches to the Abyss, and when you over-extend, you pull the dark energy of the Abyss up with the nether.
Corrupted magic and fuels the power of the Djinni. Unskilled magic users may become host to a Djinn if they try to conjure magic recklessly or for malevolent purposes. Over-exertion and negative emotions are the number one reason why the Abyss is pulled up with the Nether. It's preferred that magic is never used in human to human combat or war, but these conflicts are inevitable within the world.
Thus the Academy teaches people how to properly use magic and combat the Djinn. There is also a fear that a seal may break before it can be purified, and a great flood of Abyssal creatures and Djinni will poor forth. The Academy helps train for the important procedures of combating, purifying, and sealing.
The elements contained in the Nether are Fire (Includes Lightning), Water (Includes Ice), Wind, Earth, Light, Shadow. Then we have physical practices. Ninpou, Weaponry, Combat Tactics, Beast Mastery, and Alchemy.
Light magic can purify a land, person, or object, which reduces the Abyssal influence. Shadow magic seals away the Abyss until it can be fully purified and released. Alchemy nullifies nether, which is vital in stopping renegade magicians, weakening Djinn who have inhabited nether-fused objects, and preventing people who are hosts to Djinnis from fueling the Abyssal influence in the area with their tainted nether magic.
The other magic is combat magic, which is used to fight Djinni, along with the physical practices, almost all of which have some sort of Nether involvement. Infact weaponry is not just swords and bows, but engineering as well.
Combat Tactics covers espionage and warfare.
Ninpou covers stealth and unique magic-infused augments.
Weaponry is a mix of an artisan skill to create normal and nether-infused weapons against Djinns and the practice using those weapons.
Beast Mastery is the training and bonding of magical and non-magical creatures by a caregiver.
Alchemy is important to break down Magic, Djinn physical forms, and concoct various elixirs, acids and potions. It's useful to nullify magic too. Alchemists are vital to stopping renegade mages.
If you're interested please let me know here or in PM. Don't just lurk, speak up! The more who show interest the more that can happen.
Please use this BBC code in your signature to spread the word:
Former Brainstorm Sessions Leading up to the Academy:
Original Topic: http://www.rpgmakerv...rough-roleplay/
Design Document: http://www.rpgmakerv...s-this-is-okay/
[Disclaimer 2: While I am trying to increase awareness and interest in my own personal project, I truly hope that others will look at the merit of this idea and create their own version, or come up with other ways to improve the RM community itself with interactive, community building projects.]
NEWS!
Ace Academy's official forums are up, and we're taking Student Enrollment til June
Is Ace Academy right for me?
Before reading this long post you probably want to know if Ace Academy is right for you. Well, here's 4 reasons why it might be.
Do you want to learn how to do more with the software?
Ace Academy has tutors and extra-curriculars, both which aim to teach you how to develop assets for RMVX Ace. You get to choose what you learn, and where you specialize. If you don't want to learn art, you aren't required. The only requirement is that you learn how to make a game in RPG Maker VX Ace, and that's what we're all here for, right?
Do you want motivation to practice using RPG Maker Ace?
We encourage practice and try to make sure you're getting feedback from fellow students and teachers. There's incentives to practicing while at the Academy. We want you to keep making small games and game assets so that you learn as much as you can. When you create your next game out of Ace Academy, you will be far more consistent with the quality of your work.
Do you want to build ties in the community?
Ace Academy is very interactive. You will be doing a lot with your fellow students, and showing off what you can do and what you've learned. You'll show off your dedication as well. Your fellow students will become your friends and allies, and who knows what you can do together once you leave the Academy.
Do you enjoy Roleplay?
We're not roleplay exclusive, nor is it our top priority. But we have amazing features and tools that encourage it, and we believe that by Roleplaying your character with others, you'll learn a lot about subtext and dialogue, and break your comfort zones. It's also a great way to exchange ideas and work as a team.
Do you want to get your name out?
Ace Academy is not just about learning or roleplaying, it's also about exposure. By creating stories, having laughs, and making your experience at Ace Academy truly feel like a game, you will be entertaining people who have nothing to do with the Academy. They may come to watch and laugh with you, to be amazed at the story your character shows off. The expose you wrote. The romance you developed with another character. I will be getting people outside the community to come check out your games, and talking about what happens on social media.
An Excerpt of the Project's Past
So back in the Spring-Summer period of this year I came up with a great community activity. The idea was based heavily off of "Academy of Heroes" from Deviant-Art. I had a lot of help from positive members around RMVXAce.net and slowly the project got fleshed out. Unfortunately I couldn't lend the time to get it started. It had to be shelved, much to the sorrow of interested members.I have come across a lot of free-time. So, I am returning to discuss a project like this and figure out if it would be worth starting.
Introduction to what it is
Ace Academy is a simple concept on the outside. Encourage people to practice using RPG Maker through Roleplay. That is, taking on the role of a single characterto tell a story. This does not necessarily mean forum or chat based roleplay, but those are tools available to develop your character.Instead of creating full fledged, overly complex games, Ace Academy wants it's member-base to create resources and make small games centered around the time spent by their character as a student at Ace Academy. Being a student at Ace Academy is a lot like being a student at a magical academy. (Think Harry Potter)
These small sessions of creativity and creation are great ways to measure your progress as a game developer and improve your comfort with the game making process, all while creating a fun, interesting story that your peers will see and comment on. This is perfect for anyone from beginner to intermediate in skill, or anyone wanting to learn a new skill in the game making process. For experts in any process of development, it's recommended that you lend your help to the "Tutoring" staff.
Ace Academy will have lessons centered around the game making process that students can do, in some cases just giving them direction for practice, and in other cases providing valuable information they can utilize. Tutors provide these lessons.
How it works
I'll start by explaining some of the base concepts that make up Ace Academy, and then walk you through the life of a typical student, from entrance to closing ceremonies.Ace Academy has a Headmaster, who oversees all the lessons and students and makes sure Ace Academy runs smoothly. Then it has the Teachers, who will administer in-game lessons to students and assign a a theme for player-students to create a game from. Then we have Examiners who assist the Headmaster, come up with extra-curricular activities, and give the "End-Semester" exams. Finally we have the Students who participate in the lessons and exams while enjoying their dorm life.
Students are separated into the four Houses of Club, Spade, Diamond and Hearts. Your new dorm-mates are your friends and allies who will encourage you to do your best. Why? Because each house earns points as they complete assignments and extra-curricular activities. At the end of the semester, points are tallied and the winners receive various prizes. The value and type of prize depends on the interest of the community and heads.
Extra-Curricular activities vary, but each allows you to practice RPG Maker in some way. It could be creating a puzzle, making a resource, or going on a quest.
Assignments are focused around the teacher's class and always involve creating a game, usually 10 minutes in length.
Further, there are Seasonal Events which vary from dances to competitions and everything in-between. If a seasonal event is decided, extra time will be given to players so they can participate.
There are also World Quests which will have some strong influence on the setting of the game, so participating in these is not only a great way to earn points, but place your stamp upon the world and really get into the Roleplay. Extra time is also allotted for these.
Then we have Homework which are optional in-world lessons done in the classroom. Teachers create and think up the lessons, which run the span of a short cutscene. When completed, you will learn a new skill for your character.
So what's it like as a student? Allow me to break it down.
Stat & Skill Progression
Part of your character sheet involves placing stats on your character from RPG Maker's default stat settings. You are then allowed two skills.
As you progress through your semester you can gain various stats and skills from completing assignments and special extra-curriculars.
This can improve your character as you go along, making you a more valuable team member for Final Exams.
Life as a Student
As a student you download the Enrollment forms. You then submit your forms, and if everything works out in your favor you're admitted into the Academy. Rejection reasons are listed. If you're rejected, simply make the necessary changes and try again. If you're accepted, congratulations!Now you just wait for enrollment to end and the semester to begin. Once the semester begins, you check into your dorm. Checking into your dorm means posting in the introduction thread of your house and picking up the intro package. The intro package will contain a template game you can build on that has the various places of Ace Academy mapped out.
Next you're ready to go. You've met your fellow house-mates, and can do a whole moving in spiel with your character meeting other characters or whatever else you want as you await Orientation. Orientation begins with a game you download that explains the Academy both in character, as the headmaster, and out of character, through a narrative. Rules are gone over, layout explained, where you need to go, etc. etc. You have plenty of time. About 1-2 weeks of adjusting before "Welcoming Ceremonies."
This is a good time to check out the Extra-Curricular activities post. These could be "Create your room decor", "Show off your first day getting used to your new mates", "Create a theme-song" and "Create your own school uniform" to give examples. These don't have to be games, they can be creating sprites or tilesets, music, sounds, visual novels, drawings, or any other part of the game development process. No need to say you're doing it, just do it and submit it to the post before the time expires.
These aren't the only way the Houses can earn points though. Lets say there's a roleplay thread in your house forum where you and your buddy are baking a giant cake for ships and goggles. (tehe, censorship) Suddenly it turns into a huge fiasco and the cake comes alive! You decide to turn this into a whole game from your character's perspective. You'll earn some points for it.
Then you have "Welcoming Ceremonies". A game that explains semesters past, introduces the teachers, and explains a lot of ingame formalities straight from the headmaster.
Afterwards, you'll attend your two classes. The teacher will give you your assignment. These assignments must be completed in two months. Failure to complete an assignment on time is a loss of points. Failure to turn in an assignment is disqualification from any prize your house may win. Tutors are encouraged to focus on provided tutoring and help for assignments. Afterwards, there is a cooldown period of 2 weeks where you can rest up prior to Final Exams. From here, we have Final Exams, administered by an Examiner. These have a one and a half month completion date. Each team-member gets individual points, and the final project gets points as well. Failure to complete a Final Exam may result in being held back. Your points won't be tallied, and you will not attend closing ceremonies.
This is followed by another week of reflection, and for some catching up. Afterwards, Closing Ceremonies are had and the Houses points are tallied up. The headmaster announces the house rankings, gives out any other awards for the semester, and thanks all the students. Graduates are called up. Yadda yadda. Cooldown time occurs for everyone, then enrollment opens and it all happens again.
Teaching RPG Maker
This idea is centered around getting better with RPG Maker and learning how to use the software, create resources, and create working games. Teaching is an integral part of that.The student-players are taught how to create the resources that make up a game through extra-curricular assignments and tutoring.
Tutors leave lessons and help students either create a game or create a resource for an extra-curricular activity.
These are the main subjects the Academy chooses to focus on and will offer most their tutoring for.
Level & Puzzle Design (Eventing, Mapping Focus)
Battle & Balance (Scripting, Eventing and Math Focus)
Pixel & Brush Art (Character, Icon and Tileset Resources)
However there may be extra assignments that cover:
Music & Sound (Sound Resources)
Features & UI Design (Scripting)
There are certain things that are learned simply through participation. Writing and character development definitely arise simply from interacting with the Academy. Examiners have a pretty good chance to hone their plot design skills as well. You can learn a lot of the base things about making your own game through extracurricular activities too.
Teachers, Tutors and Examiners
Teachers are encouraged to be examiners or tutors alongside being teachers. However it's not a requirement. The only responsibility of a teacher is to come up with the game-theme of the assignment and provide an introductory game to the class. They play and score the assignment. It's encouraged they do a little Roleplay and interact with students as well. They can be tutors.
Tutors are not part of the roleplay. They're focused on teaching the various aspects of game development in their particular field of expertise. They help come up with extra-curricular activies. Tutors can also be students, teachers or examiners.
Examiners are a minor part of the roleplay. They provide the game-theme of the Exam (Field Training in-RP) and provide the introduction game to the Field Training exercise. They also hep come up with extra-curricular activities, and grade and score the Final Exam. They can be tutors too.
Teaching in Roleplay
Faculty in the Roleplay environment teach any of the magical and physical practices listed in the "Magic" section. The Faculty will give an assignment, and a small game must be created from it.
Students must choose two subjects to learn.
They will have two months to complete the games from both subjects. Average length of 5-10 minutes.
As the player completes an assignment, they are rewarded with stats and a skill from that teacher.
Enrollment Form
An enrollment form is just the necessary stuff to make sure you can start at the Academy. You put down your sprite-sheet, character name, gender, age, desired house, beginning stats and bio. Optionally you can put your character's face graphic in along with strengths and weaknesses.
Anything else you add is up to you.
Setting & Conflict
The setting is very open to just about all types of characters. While we prefer characters with typically humanoid qualities, deviation from this is acceptable. Mainly we want to make sure you will be comfortable developing this character and that it will have a lot of room for growth.The setting is jRPG styled modern. The world is full of multicultural people, of different forms of technology and influence. Mainly it's focused on a modern-magical feel. Nothing as extreme as sci-fi or medieval, but it covers a lot of the things in between.
The Academy itself is situated between woods and mountains, and experiences all the seasons. The large city, known as Haven, is a train-ride away. This allows for a lot of design and interpretation on the part of students.
But the Academy was designed with a purpose and conflict, to allow for story development. The Conflict is simple enough.
Conflict
The world upon which the Academy sits is prone to corrupting influences of hatred, malice, despair and destruction. This dark, negative energy fuels a malicious plane know as the Abyss. Fortunately the Abyss is sealed away, but the seal begins to erode as the plane gains influence, and eventually the corruption takes hold in the world and breaks free. Normally it just corrupts inanimate objects, disfiguring them into malevolent creatures called Djinni. These djinni attack people and try to feed negative energy into the world. To destroy them, the object itself must be cleansed or destroyed.Examples of Djinni:
There are also rare instances of the spill overcoming people. In these cases, it lies dormant after taking root in them, and can take them over at any time, turning them into dark, malevolent Djinn form at will. A cleansing ritual must take place to remove a Djinn from a person without hurting them.
Magic is one of the most dangerous forms of power. In this world, magic is called Nether. It lies in the nether plane, and is conjured from there. It must be controlled though. When conjuring nether there's a chance that the unpracticed and unskilled may dig too deep into the nether and extend past it. The Nether plane attaches to the Abyss, and when you over-extend, you pull the dark energy of the Abyss up with the nether.
Corrupted magic and fuels the power of the Djinni. Unskilled magic users may become host to a Djinn if they try to conjure magic recklessly or for malevolent purposes. Over-exertion and negative emotions are the number one reason why the Abyss is pulled up with the Nether. It's preferred that magic is never used in human to human combat or war, but these conflicts are inevitable within the world.
Thus the Academy teaches people how to properly use magic and combat the Djinn. There is also a fear that a seal may break before it can be purified, and a great flood of Abyssal creatures and Djinni will poor forth. The Academy helps train for the important procedures of combating, purifying, and sealing.
Magic
Guidelines for Magic do have to be written, both to sync up with the conflict and to avoid power issues. However, the system largely tries to be interpretative and allow wiggle room for the creative. There are also many other magics in the world, fed from other planes, phenomenons, or mysterious forces. However, these magics are rarely delved into, and often abstained from, for very good reason.The elements contained in the Nether are Fire (Includes Lightning), Water (Includes Ice), Wind, Earth, Light, Shadow. Then we have physical practices. Ninpou, Weaponry, Combat Tactics, Beast Mastery, and Alchemy.
Light magic can purify a land, person, or object, which reduces the Abyssal influence. Shadow magic seals away the Abyss until it can be fully purified and released. Alchemy nullifies nether, which is vital in stopping renegade magicians, weakening Djinn who have inhabited nether-fused objects, and preventing people who are hosts to Djinnis from fueling the Abyssal influence in the area with their tainted nether magic.
The other magic is combat magic, which is used to fight Djinni, along with the physical practices, almost all of which have some sort of Nether involvement. Infact weaponry is not just swords and bows, but engineering as well.
Combat Tactics covers espionage and warfare.
Ninpou covers stealth and unique magic-infused augments.
Weaponry is a mix of an artisan skill to create normal and nether-infused weapons against Djinns and the practice using those weapons.
Beast Mastery is the training and bonding of magical and non-magical creatures by a caregiver.
Alchemy is important to break down Magic, Djinn physical forms, and concoct various elixirs, acids and potions. It's useful to nullify magic too. Alchemists are vital to stopping renegade mages.
Interested?
I hope you are! We can use as many people as we can get. If the idea is greenlighted by me, there will be plenty of room for Teachers, Examiners, Students, and just helping hands for production.If you're interested please let me know here or in PM. Don't just lurk, speak up! The more who show interest the more that can happen.
Please use this BBC code in your signature to spread the word:
[font=helvetica, sans-serif][font=georgia, serif]A[/font]ce [font=georgia, serif]A[/font]cademy: [font=georgia, serif]P[/font]ractice [font=georgia, serif]T[/font]hrough [font=georgia, serif]R[/font]oleplay[/url][/font][url=http://forums.rpgmakerweb.com/index.php?/topic/20887-rmvx-ace-academy-practice-through-roleplay/#entry199169][i][font=georgia, serif]Come Join![/font][/i][/url][/color][/size][/center]Or copy and paste the banner here:
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Former Brainstorm Sessions Leading up to the Academy:
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