Hi, sorry if this is the wrong place to ask! I wanted to have a new type of "HP" called "Rads". (Think Fallout, if you've played the series). Basically, if the character interacts (outside battle) with something like irradiated water, they get +5HP and +7 Rads. Once Rads hits 100/100, I want the character to die, inside or outside of battle. I'm not sure how to do that. Could someone give me a hand? =) I've been using MP as my 'Rads' and have set initial MP/Rads to 0. Also, if MP/Rads hits 70 outside battle, how can I have a textbox pop up warning the player? Thank you so much!