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Hi, sorry if this is the wrong place to ask!


I wanted to have a new type of "HP" called "Rads". (Think Fallout, if you've played the series). Basically, if the character interacts (outside battle) with something like irradiated water, they get +5HP and +7 Rads. 


Once Rads hits 100/100, I want the character to die, inside or outside of battle. I'm not sure how to do that. Could someone give me a hand? =)


I've been using MP as my 'Rads' and have set initial MP/Rads to 0.


Also, if MP/Rads hits 70 outside battle, how can I have a textbox pop up warning the player?


Thank you so much!

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