- Joined
- Jun 26, 2022
- Messages
- 12
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMVXA
I am using RPG MAKER VX ACE. That is because I could not find another forum to place this in, other than MZ support.
Any RMVXA users please help!!
Okay, so, all I want to do is to make a secret door. Here is the map layout for the building where the secret door is, the pub.

(Yes, I know I used the sample map, but at least I deleted a wall and turned the piano into an organ. I also fiddled with the curtains, and I might edit it more later)
I made it so the man is on a date, and when you go up to him and press the action button(which I cannot figure out how to change, but that is fine, I do not need to change it), he says that he is on a date and asks you to get some wine for his date, the woman on the other side of the table(whom you cannot talk to, even though it looks like it because there is an event there; that is just for the character). He offers you a reward of 40G if you do.
You can get some wine from the bartender, and if you get more than one bottle the man pays you extra--80G(which is not a lot because the wine costs 30G, more expensive than a night at the inn in my game)
The bartender questions you about being underage, but if you say that yes, you have a reason to get it because
the man on a date told you to get some, he gives you some, and then you can give it to the man and he rewards you depending on how much you got him.
The paper on the wall just says to order your drinks up front, and the other blank event in the middle of the map is just for variables.
Now here comes my issue.
You will notice that there is an event on the organ stool, and that is obviously because you are supposed to play it.
Since I was previously using the lite version to see If the full game was worth it, I had to import the organ sound from a new project, but that turned out okay. I want the secret door to be on the other side of the room, past the bar. I want it so that when you play the organ a secret door comes up, and I am watching a tutorial for that.
My only problem is that I need it to be covered by a bookshelf, but I cannot get the bookshelf image as an event graphic, because even though the tileset is automatically in the event graphics to select, it is only one frame tall!
You see, I tried exporting the Tileset-B for interior, which has the bookshelf graphic, then adding an exclamation point at the beginning of the file, which I guessed from other 2-frame tall character files was supposed to make it 2 frames tall, then importing it into the character files, but there was still a little room on the edges expanding into the other frame, and I don't want part of another image on my bookshelf!

Please help?
Any RMVXA users please help!!
Okay, so, all I want to do is to make a secret door. Here is the map layout for the building where the secret door is, the pub.

(Yes, I know I used the sample map, but at least I deleted a wall and turned the piano into an organ. I also fiddled with the curtains, and I might edit it more later)
I made it so the man is on a date, and when you go up to him and press the action button(which I cannot figure out how to change, but that is fine, I do not need to change it), he says that he is on a date and asks you to get some wine for his date, the woman on the other side of the table(whom you cannot talk to, even though it looks like it because there is an event there; that is just for the character). He offers you a reward of 40G if you do.
You can get some wine from the bartender, and if you get more than one bottle the man pays you extra--80G(which is not a lot because the wine costs 30G, more expensive than a night at the inn in my game)
The bartender questions you about being underage, but if you say that yes, you have a reason to get it because
the man on a date told you to get some, he gives you some, and then you can give it to the man and he rewards you depending on how much you got him.
The paper on the wall just says to order your drinks up front, and the other blank event in the middle of the map is just for variables.
Now here comes my issue.
You will notice that there is an event on the organ stool, and that is obviously because you are supposed to play it.
Since I was previously using the lite version to see If the full game was worth it, I had to import the organ sound from a new project, but that turned out okay. I want the secret door to be on the other side of the room, past the bar. I want it so that when you play the organ a secret door comes up, and I am watching a tutorial for that.
My only problem is that I need it to be covered by a bookshelf, but I cannot get the bookshelf image as an event graphic, because even though the tileset is automatically in the event graphics to select, it is only one frame tall!
You see, I tried exporting the Tileset-B for interior, which has the bookshelf graphic, then adding an exclamation point at the beginning of the file, which I guessed from other 2-frame tall character files was supposed to make it 2 frames tall, then importing it into the character files, but there was still a little room on the edges expanding into the other frame, and I don't want part of another image on my bookshelf!

Please help?