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I have a scene set up where the player must speak to 3 npcs, 3 times each before the 4th npc will allow them to leave the room.
Each NPC goes through their dialogue and it changes using self-switches.
The last dialogue an NPC has triggers a switch that should be able to be used to signify all conversation with them is done.
My problem is that I can't call on 3 separate switches, at least normally, to make another event go off. It limits me at two.
So instead I have it set up that each conversation adds +1 to a variable that I set up for this, thinking it would turn out well, since each character moves on to their next dialogue and nothing should repeat. This SEEMED like it worked, until I tested speaking to only one character multiple times, and managed to get +1s enough to trigger that switch. So I added a final self-switch to turn that off, and now for some reason, when I load up my playtest, my npcs are all in their final position, like the variables never reset.
Is this normal for playtests? Or am I looking for the solution in the wrong places?
This is my first post, so I don't know if I can attach a lot of screencaps, but I will at least have them prepared if they are needed, since it is 11+ event screencaps.
I did try to search the forum for the playtest error (events won't reset, events and playtest error), but I am worried I am searching for the wrong thing... and then the following problem is that I wouldn't know what to search for from here, so I'm sorry if this aggravates anyone. I'm kind of at a loss.
Each NPC goes through their dialogue and it changes using self-switches.
The last dialogue an NPC has triggers a switch that should be able to be used to signify all conversation with them is done.
My problem is that I can't call on 3 separate switches, at least normally, to make another event go off. It limits me at two.
So instead I have it set up that each conversation adds +1 to a variable that I set up for this, thinking it would turn out well, since each character moves on to their next dialogue and nothing should repeat. This SEEMED like it worked, until I tested speaking to only one character multiple times, and managed to get +1s enough to trigger that switch. So I added a final self-switch to turn that off, and now for some reason, when I load up my playtest, my npcs are all in their final position, like the variables never reset.
Is this normal for playtests? Or am I looking for the solution in the wrong places?
This is my first post, so I don't know if I can attach a lot of screencaps, but I will at least have them prepared if they are needed, since it is 11+ event screencaps.
I did try to search the forum for the playtest error (events won't reset, events and playtest error), but I am worried I am searching for the wrong thing... and then the following problem is that I wouldn't know what to search for from here, so I'm sorry if this aggravates anyone. I'm kind of at a loss.
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