[RMVXAce] Having Issues with states applying states (2 examples)

Jericoshost

Villager
Member
Joined
Nov 4, 2013
Messages
28
Reaction score
2
First Language
English
Primarily Uses
N/A
I am making a game (Started for myself, but it seems fun enough so far) and I am having a problem with states applying states for two skills.


I'll start with the more complex one:


I have made an item called Incendiary Paste, when applied it has a chance to apply the 'Burning Alive!' state to an enemy when using a skill.


It goes as follows:


Incendiary Ammo: (Item)


Add State: Incendiary Ammo 100%


Add Buff MAT 10 turns


And that works perfectly. However the Burning Alive! State is never applied to the enemy.


The item adds the following state:


Incendiary Ammo: (State)


Removal Condition: At battle End.


Features:


State Rate: [Burning Alive!] * 115% (Was originally 25% but I have increased it for testing)


Element Rate [Fire] * 50%


Debuff Rate [MDF] * 115% (Was originally 30%, but increased for testing)


Burning Alive!


Removal Condition: At Battle End.


Features:


Ex-Parameter [HRG] - 24%


I am using the skill against a 'training dummy' which has 7000 HP, 95% hit, 5% evasion, and minimum of every other stat.


I started testing with the effect at 25%, but even scaled up to 115% chance to apply I have never gotten an enemy to combust.


Does anyone have any advice as to what I am missing?


The second skill I have kind of given up on. So consider it bonus points, as it's not a huge enough skill to be worth it's own topic I feel.

Originally vital shot added a state where Ex-Parameter CRI + 100%(x3) is added 3 times to the PC.


Then the player character is 'forced' to fire (Through a common event, which targets the last target).


However it never seemed to crit (Though it was meant to Crit a majority of the time)


So I remade the skill to just have a higher common damage.


And the force attack effect did work, but it would just never crit.

So does anyone know what I'm doing wrong?
 

Item Paste.pngUntitled burning screen.pngScreen Incindiary.png

EDIT:


And to Clarify my character does about 25 damage a hit with the skill I use to test, If the burning alive works it should kill the dummy in about 4-5 turns. So on top of the fact that it isn't showing the burning alive text, it also is taking the normal amount of time to die.


PS: I am using the steam version of RPG Maker VX Ace. At the current update version.
 
Last edited by a moderator:

Crimson Dragon Inc.

Crimson Dragon
Veteran
Joined
Aug 8, 2012
Messages
921
Reaction score
134
First Language
english
Primarily Uses
RMMV
the problem is that the state only only increases the chance of burning alive being implemented by 15%...... it doesnt actually add the state.... your gonna need a script for that
 

Jericoshost

Villager
Member
Joined
Nov 4, 2013
Messages
28
Reaction score
2
First Language
English
Primarily Uses
N/A
the problem is that the state only only increases the chance of burning alive being implemented by 15%...... it doesnt actually add the state.... your gonna need a script for that
Thanks, I misread it as chance to apply the state. My bad.


Would it be possible to make a common event and link it to a variable, or would it have to be a script?


Like setting a variable to roll each turn, and if equal to or greater than X have it run a common event to auto apply the state somehow?


I am a bit hesitant to use scripting as I don't know much about the coding language.


Also wouldn't it be by 115%, or is it only above 100% that counts?


EDIT: I might just try to have the state for a set of skills specifically for flaming ammo.


It would be much easier. But thank you.
 
Last edited by a moderator:

emelian65

Veteran
Veteran
Joined
Sep 13, 2015
Messages
190
Reaction score
50
First Language
Spanish
Primarily Uses
It is possible but you will have to make it for each enemy and each character and in each battle... unless you use one of Yanfly Script wich allow you to only have to use it in one batlle....

Example.png


In this Case a Charcter Affected by BInd has 1 in 4 chance of being inflicted by Stun (sorry if it is in spanish but you can get the gist of it)


The Script that allows to use Troop 1 as a base for all other batlles you can find it in Yanfly's
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,072
Members
137,578
Latest member
JamesLightning
Top