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I am making a game (Started for myself, but it seems fun enough so far) and I am having a problem with states applying states for two skills.
I'll start with the more complex one:
I have made an item called Incendiary Paste, when applied it has a chance to apply the 'Burning Alive!' state to an enemy when using a skill.
It goes as follows:
Incendiary Ammo: (Item)
Add State: Incendiary Ammo 100%
Add Buff MAT 10 turns
And that works perfectly. However the Burning Alive! State is never applied to the enemy.
The item adds the following state:
Incendiary Ammo: (State)
Removal Condition: At battle End.
Features:
State Rate: [Burning Alive!] * 115% (Was originally 25% but I have increased it for testing)
Element Rate [Fire] * 50%
Debuff Rate [MDF] * 115% (Was originally 30%, but increased for testing)
Burning Alive!
Removal Condition: At Battle End.
Features:
Ex-Parameter [HRG] - 24%
I am using the skill against a 'training dummy' which has 7000 HP, 95% hit, 5% evasion, and minimum of every other stat.
I started testing with the effect at 25%, but even scaled up to 115% chance to apply I have never gotten an enemy to combust.
Does anyone have any advice as to what I am missing?
The second skill I have kind of given up on. So consider it bonus points, as it's not a huge enough skill to be worth it's own topic I feel.
So does anyone know what I'm doing wrong?
EDIT:
And to Clarify my character does about 25 damage a hit with the skill I use to test, If the burning alive works it should kill the dummy in about 4-5 turns. So on top of the fact that it isn't showing the burning alive text, it also is taking the normal amount of time to die.
PS: I am using the steam version of RPG Maker VX Ace. At the current update version.
I'll start with the more complex one:
I have made an item called Incendiary Paste, when applied it has a chance to apply the 'Burning Alive!' state to an enemy when using a skill.
It goes as follows:
Incendiary Ammo: (Item)
Add State: Incendiary Ammo 100%
Add Buff MAT 10 turns
And that works perfectly. However the Burning Alive! State is never applied to the enemy.
The item adds the following state:
Incendiary Ammo: (State)
Removal Condition: At battle End.
Features:
State Rate: [Burning Alive!] * 115% (Was originally 25% but I have increased it for testing)
Element Rate [Fire] * 50%
Debuff Rate [MDF] * 115% (Was originally 30%, but increased for testing)
Burning Alive!
Removal Condition: At Battle End.
Features:
Ex-Parameter [HRG] - 24%
I am using the skill against a 'training dummy' which has 7000 HP, 95% hit, 5% evasion, and minimum of every other stat.
I started testing with the effect at 25%, but even scaled up to 115% chance to apply I have never gotten an enemy to combust.
Does anyone have any advice as to what I am missing?
The second skill I have kind of given up on. So consider it bonus points, as it's not a huge enough skill to be worth it's own topic I feel.
Originally vital shot added a state where Ex-Parameter CRI + 100%(x3) is added 3 times to the PC.
Then the player character is 'forced' to fire (Through a common event, which targets the last target).
However it never seemed to crit (Though it was meant to Crit a majority of the time)
So I remade the skill to just have a higher common damage.
And the force attack effect did work, but it would just never crit.
Then the player character is 'forced' to fire (Through a common event, which targets the last target).
However it never seemed to crit (Though it was meant to Crit a majority of the time)
So I remade the skill to just have a higher common damage.
And the force attack effect did work, but it would just never crit.
So does anyone know what I'm doing wrong?
EDIT:
And to Clarify my character does about 25 damage a hit with the skill I use to test, If the burning alive works it should kill the dummy in about 4-5 turns. So on top of the fact that it isn't showing the burning alive text, it also is taking the normal amount of time to die.
PS: I am using the steam version of RPG Maker VX Ace. At the current update version.
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