[RMVXAce] Talking to an event moving on a variable path

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Pollopezz8

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Hi there!
Basically I want an event to move on a variable path to make it seem it's actively doing something inside the game, and I managed to achieve it in a way that is satisfactory to me.
What I can't do is to make it talk in any given moment by pressing the classical Action button, so I'd be really thankful if anyone could help me out.

Here's the event page:
EventRobottino.png
EventRobottinoBottom.png

I'm using V.M.'s Fine Event Tuning script to make the event move towards the desired coordinates each time.

Please tell me if you need more information or if I did anything against the rules and please be patient if I made grammatical errors, as English is not my first language.

Thanks to everyone who tries to help me.
 

Dev_With_Coffee

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Hey.
First tip, it will not influence, but it is not necessary to place each FI within the Else of the previous one, since the numbers are changed within the routine of the event.

As I understand it, you want the player to be able to "chat" with the event, if that's what it is:
  • Put all this movement in an event without a graph in an inaccessible location on the map, where the event will create the movement for the NPC.
  • In the NPC it will change the "Trigger" to "Action button" and insert the dialog box.
    (Steam's RmVXA is not in English as it uses the computer's default language, so I may have missed something)

As you did not put the link of the Script quoted I had no way to do the tests.
 

Pollopezz8

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For starters, thank you for the tip, I really appreciate it!

I also tried your solution and it works perfectly, so thank you very much.

In case you wanted the script's link there it is:


In conclusion, my problem has been solved. Thank you!
 

slimmmeiske2

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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