- Joined
- Mar 28, 2014
- Messages
- 78
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
What are the correct rates of experience and money to set each monster to drop?
The default rate for total experience to reach a level in RMVXAce is the following:
f(x)=ROUND(30*(x-1)^(0.9+30/250)*x*(x+1)/(6+x^2/50/30)+(x-1)*20,0)where x is equal to current levelTo determine the experience required for the next level, we use the following:
e(x)=f(x)-f(x-1)By default, there are six levels of weapons and five levels of four sets of non-accessory armor.
Assuming spacing these evenly across 99 levels, you can expect to upgrade weapons every 16.5 levels and armor every 19.8 levels.
The rise over run for weapons is as follows:
400/16.5 for levels 1-16.
2500/16.5 for levels 16-33.
3000/16.5 for levels 33-49.
9000/16.5 for levels 49-66.
15000/16.5 for levels 66-82.
The rise over run for armor is as follows:
800/19.8 for levels 1-19.
6800/19.8 for levels 19-39.
12000/19.8 for levels 39-59.
12000/19.8 for levels 59-79.
This combines into:
600/18.15 for levels 1-18.
4650/18.15 for levels 18-36.
7500/18.15 for levels 36-54.
10500/18.15 for levels 54-72.
If you plan out what level you expect to fight each monster at, how would you then determine how much experience and money each monster should give out?
The default rate for total experience to reach a level in RMVXAce is the following:
f(x)=ROUND(30*(x-1)^(0.9+30/250)*x*(x+1)/(6+x^2/50/30)+(x-1)*20,0)where x is equal to current levelTo determine the experience required for the next level, we use the following:
e(x)=f(x)-f(x-1)By default, there are six levels of weapons and five levels of four sets of non-accessory armor.
Assuming spacing these evenly across 99 levels, you can expect to upgrade weapons every 16.5 levels and armor every 19.8 levels.
The rise over run for weapons is as follows:
400/16.5 for levels 1-16.
2500/16.5 for levels 16-33.
3000/16.5 for levels 33-49.
9000/16.5 for levels 49-66.
15000/16.5 for levels 66-82.
The rise over run for armor is as follows:
800/19.8 for levels 1-19.
6800/19.8 for levels 19-39.
12000/19.8 for levels 39-59.
12000/19.8 for levels 59-79.
This combines into:
600/18.15 for levels 1-18.
4650/18.15 for levels 18-36.
7500/18.15 for levels 36-54.
10500/18.15 for levels 54-72.
If you plan out what level you expect to fight each monster at, how would you then determine how much experience and money each monster should give out?
