I've been working on a game for a few years now and everything has been fine framerate-wise up until this point. I wouldn't expect RMXP to be a very demanding program, after all- and even if it was, I doubt I would have trouble with it. I don't seem to have any framerate issues anywhere except for battles, and only when the game is displaying text. My game has a lot of dialogue in-battle, and again I never had any problems with it in the past, but recently it has been slowing down significantly while trying to display text (and I haven't done anything differently, as far as I know.) This also applies to text events that I have already written and that previously worked without lag. I'm on a dedicated gaming PC that can run Oculus Rift software and games, so I definitely don't think that's the issue. If it's not my computer, then that definitely means I need to get this sorted out because others will likely experience it, too. I've looked into anti-lag scripts but they all seem to be focused on fixing map lag, not battle lag, or more specifically battle text. If anyone has any advice, it would be appreciated.