I'm starting a horror game in RMXP that involves a monster that chases the player between maps, much like Ao Oni. I have set up a series of events where the monster (currently represented by a placeholder known as "Shadowman") encounters the player in a room and proceeds to chase him into the main hallway. However, for some reason, the monster is invisible when it goes into the hallway. Attached are screenshots of the relevant events. This common event records the player's coordinates, pretty straightforward. This common event acts as a buffer between when the player exits a door and when the monster is commanded to exit the door (for some odd reason, RMXP didn't pay attention to the "wait" command) This is an invisible off-screen event that tells the monster to exit the door This is the monster, which is off-screen until the above event is triggered. This is the event that transfers the player from the hotel room where the monster is first encountered into the hallway.