- Joined
- Feb 8, 2018
- Messages
- 68
- Reaction score
- 15
- First Language
- English
- Primarily Uses
- RMMV
Force Action is a really useful tool for making more intricate abilities that chain multiple actions together, but it interacts weirdly with status effects where each extra action counts as passing another turn, triggering slip damage multiple times or making long statuses end early. Is there a way to alter this?