- Joined
- Jun 17, 2020
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- RMMV
2 question in one
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need help on this creating the formula RNG.
I wanna create an item that can cure any state debuff, but can only 1 state.
so for example: actor have 3 debuff states: poison, confuse, and blind. with the item, it will cure one of the states random.
the problem is how. can't use common event cause target is random(b), so can't lock to who.

as you can see. rng var for limit, will keep looping till cure one state or reach the target number. (prevent infinity loop when use on actor with no debuff state)
if in formula item note, how I may ask? or with a plugin if possible.

as for this, an extended one. cure 3 states.
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yep phys and magic.
for this one, a question. how to know if the skill use phys or magic? damage core, armor scale, lifesteal, etc.
yep plugin divide into 2 element, phys & magic. no need to talk about physical (cause even if slash, blunt, or shot, the final result are also physical. there are no other physical... are they?), but about magic.
my magic is divided into multiple elements. how to know if the element set magical?
you can ignore this. miss the hit type that available in skill/items invocation.

-----
need help on this creating the formula RNG.
I wanna create an item that can cure any state debuff, but can only 1 state.
so for example: actor have 3 debuff states: poison, confuse, and blind. with the item, it will cure one of the states random.
the problem is how. can't use common event cause target is random(b), so can't lock to who.

as you can see. rng var for limit, will keep looping till cure one state or reach the target number. (prevent infinity loop when use on actor with no debuff state)
if in formula item note, how I may ask? or with a plugin if possible.

as for this, an extended one. cure 3 states.
-----
for this one, a question. how to know if the skill use phys or magic? damage core, armor scale, lifesteal, etc.
yep plugin divide into 2 element, phys & magic. no need to talk about physical (cause even if slash, blunt, or shot, the final result are also physical. there are no other physical... are they?), but about magic.
my magic is divided into multiple elements. how to know if the element set magical?
you can ignore this. miss the hit type that available in skill/items invocation.

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