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Okay, bear with me here, I am trying to implement a change to the over all design of the battle system. What I am trying to do is replace the attack function for both NPCs and PCs to three or four options that act in a rock paper scissors like style. So for example let us say the menu lists three functions for attacking when you click "attack". These would be "rock", "paper", and "scissors", following similar rules of the hand-game the character would gain some sort of advantage by choosing the function that beats the targets.
I am trying to work this into a CBT system and I am using most of Yanfly's plugs.
Now my question would be: A) Is it possible (which i think it is), B ) Has it been done, and C) any idea on how?
I know i can replace the attack command and then add a list of "skills" to replace it using some HIME plugs, but then the NPCs would still be using the Attack command.
Any thoughts?
EDIT: should clarify, I am doing this myself in rpgmaker MV.
I am trying to work this into a CBT system and I am using most of Yanfly's plugs.
Now my question would be: A) Is it possible (which i think it is), B ) Has it been done, and C) any idea on how?
I know i can replace the attack command and then add a list of "skills" to replace it using some HIME plugs, but then the NPCs would still be using the Attack command.
Any thoughts?
EDIT: should clarify, I am doing this myself in rpgmaker MV.
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