Rock-Paper-Scissor Attack Orientation

Zaj

Villager
Member
Joined
May 7, 2021
Messages
17
Reaction score
6
First Language
Malaysia
Primarily Uses
RMMZ
How do you design your own RPS effects?
Long before I encounter Battle Realms, I played a decent good amount of such. And when I played Battle Realms, I was so excited cus they basically implement a personifying RPS. Blunt, Cut, Pierce, Burn, Explosive, Magic.

I remember coming up with something very similiar, dunno where's the notes now
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,211
Reaction score
7,484
First Language
Indonesian
Primarily Uses
RMVXA
RPS is boring and probably would fit only in mobile games so you can spend on gacha to get decent character for other elements, forcing you to spend money on gacha.

Now, if you mean elemental attack and weakness. That would be a different story. How I do mine:
A character can have 2 ~ 3 variations of elemental attack.
Multiple characters can have multiple elemental attacks, which overlap with each other.
An enemy may resistant or weak to a certain attack. But neither the actor nor enemy is tied to a certain type of element to create an RPS attack circle.
 

Zaj

Villager
Member
Joined
May 7, 2021
Messages
17
Reaction score
6
First Language
Malaysia
Primarily Uses
RMMZ
I'd do mine with RPS and Elemental Traits embedded together :D
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,814
Reaction score
1,973
First Language
English
Primarily Uses
RMMV
I don't have RPS in my games. Skills have effects that are useful in different situations, under different conditions. Also makes it so a character isn't rendered useless when the party enters some area where they would otherwise suffer an elemental penalty against the enemy type there (like having a Fire type character when the party goes through a volcano dungeon).
 

Zaj

Villager
Member
Joined
May 7, 2021
Messages
17
Reaction score
6
First Language
Malaysia
Primarily Uses
RMMZ
Reason why I prefer to include RPS and ET and Specialised Targetism and Affexioms is my game is cus I want to make my game vastly and variously approachable, single and critical, when entering combat as duel, brawl, skirmish, battle, or war. My skills do have the concept "skills do hav effect" system, as I abstractively, or prolly a better term, conceptually,"in different situation", cus after all, it's basically the same, you just change the names and the mechanics a bit, andd there, it's the same rotation, so you see, I do it for variety. And I didnt get into mechanics yet. :)
 

Latest Threads

Latest Posts

Latest Profile Posts

For a long time I always consider XP soundtracks as the best one.
Just listened to some of MZ tracks from the free version.
It's... Quite mindblowing. xD
Only listened to the battles, towns, and fields.
But I'm sure the rest are equally good. :D
What do you guys want to see for the new Jump into Javascript? A continuation of the rpg_objects, or would you prefer a "lesson 0" where I go back to the absolute basics of Javascript and cover the fundamentals of the language and its construction?
Hey RPG members!!

How do you finish projects? Some new game developers start off strong but end up losing momentum. What keeps you motivated while working on new projects?
Feeling wee sleepy.. ZzzZ
So many threads to move to the right place. My post count is awesome, but 95% of it is due to moving things.

Forum statistics

Threads
112,452
Messages
1,068,369
Members
146,106
Latest member
sleymour
Top