Is there an event/plugin for RMMV that allows me to see the type of attack my opponent did before effects are applied?
I was thinking of implementing some kind of Rock Paper Scissors mechanic to my game. Let's say I have a character Harold, versus a Bat.
1) I make Harold choose Rock and select the Bat as my target. (When Harold uses Rock, he gets a buff when the move loses, buff + deals damage when it wins)
2) When everyone in the party has selected a move, the screen shows me Harold used Rock, and the Bat used Scissors (could be in the form of icons on top the the sprite, message at the top of the screen, etc.)
3) Effects are then applied (Harold gets a buff and Bat takes damage, Bat deals reduced damage to Harold)
I hope my explanation is enough. I'd be happy to explain further if you need it.