Aerosys

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Some while ago, I thought that RPG Maker would deserve some Rogue-like features. Of course, there are some synergies towards my random map generation, but I designed those Plugins to be lightweight and independent from my major project.

Quick Overview
> MK_PermaDeath
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Once activated, the plugin forbids the player to switch to another save. When the Player game-overs, their save slot is deleted permanently from disk or local storage.

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Save Menu when save-locked

Only if the Player hasn't saved their game at all, they may choose their save slot once. MZ's autosave will auto-override the individual save slot during Perma Death mode.

You, as the game dev, can turn on/off the Perma Death. E.g., you can ask the player using a "Show Choices" whether they want to turn it on or off.

> MK_SpawnEvents
I don't intend to compete against other Event Spawn Plugins. I just needed an Event Spawner for my next Plugin and didn't want to depend on other Plugins.

> MK_Gravestone
This Plugin enables commands to spawn an Event, e.g., a Gravestone, to the Player's position. You can do that, e.g., when the Player loses a battle. If you spawn a Gravestone while there's still another one existing, then this one disappears forever.

This Plugin does nothing more than spawn the Gravestone; it's up to you what you want to do with it. Maybe restoring some Exp (see next Plugin)?

> MK_Seizing
This Plugin provides some methods to temporarily seize Exp, Gold, Items, & Equipment and restore them later. Seized items are stored in an invisible container to restore later. If you seize a 2nd time while the container still owns items, those items are lost forever.
You can save Exp, Gold, & Items. Saved items cannot be seized anymore, giving you some safety net.

Looking forward to some feedback and suggestions!
 

Attachments

  • MK_Gravestone.js
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  • MK_PermaDeath.js
    14.8 KB · Views: 11
  • MK_Seizing.js
    10.6 KB · Views: 17
  • MK_SpawnEvents.js
    9.5 KB · Views: 13
Last edited:

ShadowDragon

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I dont like perma death though, but a nice idea, but the grave stone is
something I saw before somewhere in a different game, once dead, a tombstone
spawn there, so you can loot your grave as statue, but also if you lose some
items and gold (3 potions, 5 herbs, 12.312 gold) and take the tomb again.
you gain all of those back.

I think that is most ideal in ABS game, or games with no game overs, or battles
you can lose without going to game over screen.

but those all work in MV as well?

but non-independs plugins that doesn't rely on other plugins is always nice.

thank you for sharing.
 

Sword_of_Dusk

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The gravestone thing combined with your seizing plugin is quintessentially Soulsborne, though slightly more ornate since your experience wouldn't just be a ball of light waiting for you.
 

Aerosys

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but those all work in MV as well?
Yes, all of them work with MV.

I understand that perma-death is not a plugin for everyone or every kind of genre, so this is why I made a bunch of standalone plugins and everyone can choose which plugins they need.
 

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