- Joined
- Apr 23, 2019
- Messages
- 1,040
- Reaction score
- 1,097
- First Language
- German
- Primarily Uses
- RMMZ
Some while ago, I thought that RPG Maker would deserve some Rogue-like features. Of course, there are some synergies towards my random map generation, but I designed those Plugins to be lightweight and independent from my major project.
Quick Overview
> MK_PermaDeath

Once activated, the plugin forbids the player to switch to another save. When the Player game-overs, their save slot is deleted permanently from disk or local storage.

Save Menu when save-locked
Only if the Player hasn't saved their game at all, they may choose their save slot once. MZ's autosave will auto-override the individual save slot during Perma Death mode.
You, as the game dev, can turn on/off the Perma Death. E.g., you can ask the player using a "Show Choices" whether they want to turn it on or off.
> MK_SpawnEvents
I don't intend to compete against other Event Spawn Plugins. I just needed an Event Spawner for my next Plugin and didn't want to depend on other Plugins.
> MK_Gravestone
This Plugin enables commands to spawn an Event, e.g., a Gravestone, to the Player's position. You can do that, e.g., when the Player loses a battle. If you spawn a Gravestone while there's still another one existing, then this one disappears forever.
This Plugin does nothing more than spawn the Gravestone; it's up to you what you want to do with it. Maybe restoring some Exp (see next Plugin)?
> MK_Seizing
This Plugin provides some methods to temporarily seize Exp, Gold, Items, & Equipment and restore them later. Seized items are stored in an invisible container to restore later. If you seize a 2nd time while the container still owns items, those items are lost forever.
You can save Exp, Gold, & Items. Saved items cannot be seized anymore, giving you some safety net.
Looking forward to some feedback and suggestions!
Quick Overview
> MK_PermaDeath

Once activated, the plugin forbids the player to switch to another save. When the Player game-overs, their save slot is deleted permanently from disk or local storage.

Save Menu when save-locked
Only if the Player hasn't saved their game at all, they may choose their save slot once. MZ's autosave will auto-override the individual save slot during Perma Death mode.
You, as the game dev, can turn on/off the Perma Death. E.g., you can ask the player using a "Show Choices" whether they want to turn it on or off.
> MK_SpawnEvents
I don't intend to compete against other Event Spawn Plugins. I just needed an Event Spawner for my next Plugin and didn't want to depend on other Plugins.
> MK_Gravestone
This Plugin enables commands to spawn an Event, e.g., a Gravestone, to the Player's position. You can do that, e.g., when the Player loses a battle. If you spawn a Gravestone while there's still another one existing, then this one disappears forever.
This Plugin does nothing more than spawn the Gravestone; it's up to you what you want to do with it. Maybe restoring some Exp (see next Plugin)?
> MK_Seizing
This Plugin provides some methods to temporarily seize Exp, Gold, Items, & Equipment and restore them later. Seized items are stored in an invisible container to restore later. If you seize a 2nd time while the container still owns items, those items are lost forever.
You can save Exp, Gold, & Items. Saved items cannot be seized anymore, giving you some safety net.
Looking forward to some feedback and suggestions!
Attachments
Last edited: