RPG Maker Forums

This is a very simple plugin that will allow you to assign 'extra' weapon types to any weapon in the database.



It will not replace the default weapon type assigned to the weapon for purposes of equipping. That functions normally.


It will allow for skills that have been set to require a Weapon Type (In order to be used), to qualify for use if the weapon in hand has been assigned extra Weapon Types.


Example:
 

Setting a skill to require a Staff to use.


16_0131_multiWeaponTypes_example_skill.JPG


Making sure that you know the Staff Weapon Type ID.


16_0131_multiWeaponTypes_example_wtypes.JPG


Adding the extra Weapon Type to a Weapons Note.


(Note: You will notice that the Sword is assigned its Weapon Type normally. This plugin DOES NOT REPLACE that need.)


16_0131_multiWeaponTypes_example_weapon.JPG


Will now allow this sword to qualify as a Staff, for purposes of using the skill above.


16_0131_multiWeaponTypes_example_actorequips.JPG


16_0131_multiWeaponTypes_example_battleSkills.JPG


Repeat... This will NOT allow an actor that does not know how to Equip a Sword, to do so as if it were a Staff. This only qualifies the sword as a staff for skill use. Nothing more. ;)





Terms of use:

You must sacrifice your first born to me, so that I may feed upon its soul as fuel for my ascension into a celestial power!!


Oh... Seriously?


Do what you want with it!


I only ask (though do not require) that you mention me in your credits.


(Yes, this means you can use it in a Commercial project!)


Also... I received code examples and feedback from Tsukihime (Himeworks) so throw some love their direction as well!



Known Compatibility Issues:
 

This does not play well with Yanfly's Item Core, Independent Items. So if you are using that plugin make sure that you enable Midgame Note Parsing, in its parameters.


If you are not using Independent Items, then you shouldn't have a problem.





Installation & Use:
 

Add this plugin (name it whatever you like, it has no parameters) under any other plugin that alters weapon objects. Such as Yanfly's Item Core.


Then add this note tag to a weapon to add EXTRA weapon types: <weapon types: wtypeID, wtypeID, etc...>


Example: <weapon types: 4> (Will add wType 4 to the weapon.)
Example: <weapon types: 4,3> (Will add wTypes 4 & 3 to the weapon.)


Thats it!





The Plugin.


View attachment RD_ExtraWeaponTypes.js

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,037
Messages
1,018,464
Members
137,821
Latest member
Capterson
Top