RPG Maker Forums

This is a very simple plugin that will allow you to assign 'extra' required weapons to any Skill in the database.


Note: By default, MV only allows a single weapon type to be assigned to a weapon. So, without a plugin that adds extra weapon types, such as my Extra Weapon Types plugin, this plugin is essentially useless.


This plugin will not replace the default required weapon assigned to a skill. Without one, this plugin will do nothing.


It will only allow for skills that have been set to require at least ONE Weapon Type, to require one or more additional types.


Example:
 

Knowing your Weapon Types:


16_0131_requiredWeaponTypes_example_wtypes.JPG


Setting a skill to require both a Staff & that Staff to have Dragon Magic.


16_0131_requiredWeaponTypes_example_skill.JPG


Making sure the weapon has the Extra Weapon Types.


16_0131_requiredWeaponTypes_example_weapon.JPG


Will now allow this Staff to qualify the actor to use the skill above.


16_0131_requiredWeaponTypes_example_actorequips.JPG


16_0131_requiredWeaponTypes_example_battleSkills.JPG


But not the Spark skill that has been set to require Human Magic!


16_0131_requiredWeaponTypes_example_skill_2.JPG


You'll notice that BOTH SPELLS are assigned the Staff Weapon Requirement. It is the addition of another weapon type, that is disabling one spell and allowing the other!





Terms of Use:

No... I changed my mind. You can't use it. Just ADMIRE it. Soooo useful!!


Oh... Seriously?


Do what you want with it!


I only ask (though do not require) that you mention me in your credits.


(Yes, this means you can use it in a Commercial project!)





Known Compatibility Issues:

None that I am aware of! (This may change)





Installation & Use:

Add this plugin (name it whatever you like, it has no parameters) under my other plugin Extra Weapon Types. Which you should be using otherwise this plugin is kind of pointless!


Then add this note tag to a skill to require additional weapon types: <required wtypes: wtypeID, wtypeID, etc...>


Example: <required wtypes: 8> (Will add wType 8 as an additional requirement to either of the regularly assigned requirements.)
Example: <required wtypes: 8,7> (Will add wType 8 and 7 as additional requirements to either of the regularly assigned requirements.)


Note: The added required weapon types are applied to EITHER of the normally assigned required weapons. However, only ONE needs to be assigned.


Thats it!





The Plugin.


View attachment RD_RequiredWeaponTypes.js

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,450
Members
137,820
Latest member
georg09byron
Top