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I was thinking just now about how many playable characters to put in my first game. At the moment I'm thinking four, the most that can participate in a battle using the standard battle system, and I already have a good idea of who they'll be. But it got me thinking about the roles or niches that playable characters in an RPG fit into, and it occurred to me that there are two types: personality/storytelling and gameplay.
And I'm wondering how game designers go about choosing the number of PCs to include in a game. Do they come up with characters first, or do they try to fill in the classes they want/need the game to include? I would assume developers try to make sure each character has his/her own distinct personality, background, and role in the story, but does every character have to have a different fighting style? Can you have two characters with the same fighting style, justified by their different roles in the story?
And I'm wondering how game designers go about choosing the number of PCs to include in a game. Do they come up with characters first, or do they try to fill in the classes they want/need the game to include? I would assume developers try to make sure each character has his/her own distinct personality, background, and role in the story, but does every character have to have a different fighting style? Can you have two characters with the same fighting style, justified by their different roles in the story?


