- Joined
- May 22, 2012
- Messages
- 126
- Reaction score
- 25
- First Language
- English
- Primarily Uses
- RMMV
What's going on everyone!
I hope all of your bellies are full and I hope your pockets aren't empty from Thanksgiving and Black Friday (if you celebrate that is).
I'm working on a small project, hoping to be able to place it on Android as a personal Leisure game. I wanted to do something simple, but dang it, I can't settle for simple. My brain tends to make things more complicated than they need to be.
Inspired by another post and a fellow RPG Maker @Wavelength, I request a battle system altercation that will allow the player to roll a dice to determine the type of action that they can perform. It would go something like this:
1) Player gets in battle
2) Character #1 turn approaches
3) Player is presented with 3 options:
Roll
Wait
Escape
4) when player hits roll, there is either a visual dice or non visual that rolls
5) Dice tells the player which action they can perform for their turn
6) Player chooses action
7) Player performs action
8) If player cannot perform an action - because say, not enough AP or MP- then player MUST wait.
9) Once character hits roll, they cannot roll again.
10) A nice extension would be to make items so that the player can double roll
***EDIT-
After working with @Jgreen, I see more clearly that a plugin is most likely required for this system.
So the system should:
1) Allow each character to roll a dice to determine which action they will perform
- So the dice will land on 3 which will allow the player to use Guard command
- Or the dice will land on 4 which will allow the player to use Item command.
2) Disallow the player from doing other action commands (other than WAIT) after their roll has been done
3)Disallow the player from backing out of even when the next character's turn has come (So character B cannot cancel back to character A)
Much love and gratitude to whomever responds and much love and gratitude to whomever takes upon the task.
Thank You
I hope all of your bellies are full and I hope your pockets aren't empty from Thanksgiving and Black Friday (if you celebrate that is).
I'm working on a small project, hoping to be able to place it on Android as a personal Leisure game. I wanted to do something simple, but dang it, I can't settle for simple. My brain tends to make things more complicated than they need to be.
Inspired by another post and a fellow RPG Maker @Wavelength, I request a battle system altercation that will allow the player to roll a dice to determine the type of action that they can perform. It would go something like this:
1) Player gets in battle
2) Character #1 turn approaches
3) Player is presented with 3 options:
Roll
Wait
Escape
4) when player hits roll, there is either a visual dice or non visual that rolls
5) Dice tells the player which action they can perform for their turn
6) Player chooses action
7) Player performs action
8) If player cannot perform an action - because say, not enough AP or MP- then player MUST wait.
9) Once character hits roll, they cannot roll again.
10) A nice extension would be to make items so that the player can double roll
***EDIT-
After working with @Jgreen, I see more clearly that a plugin is most likely required for this system.
So the system should:
1) Allow each character to roll a dice to determine which action they will perform
- So the dice will land on 3 which will allow the player to use Guard command
- Or the dice will land on 4 which will allow the player to use Item command.
2) Disallow the player from doing other action commands (other than WAIT) after their roll has been done
3)Disallow the player from backing out of even when the next character's turn has come (So character B cannot cancel back to character A)
Much love and gratitude to whomever responds and much love and gratitude to whomever takes upon the task.
Thank You
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