Roll Dice Feature to Determine Action Command

Runako

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What's going on everyone!
I hope all of your bellies are full and I hope your pockets aren't empty from Thanksgiving and Black Friday (if you celebrate that is).

I'm working on a small project, hoping to be able to place it on Android as a personal Leisure game. I wanted to do something simple, but dang it, I can't settle for simple. My brain tends to make things more complicated than they need to be.

Inspired by another post and a fellow RPG Maker @Wavelength, I request a battle system altercation that will allow the player to roll a dice to determine the type of action that they can perform. It would go something like this:

1) Player gets in battle
2) Character #1 turn approaches
3) Player is presented with 3 options:
Roll
Wait
Escape
4) when player hits roll, there is either a visual dice or non visual that rolls
5) Dice tells the player which action they can perform for their turn
6) Player chooses action
7) Player performs action
8) If player cannot perform an action - because say, not enough AP or MP- then player MUST wait.
9) Once character hits roll, they cannot roll again.
10) A nice extension would be to make items so that the player can double roll

***EDIT-

After working with @Jgreen, I see more clearly that a plugin is most likely required for this system.

So the system should:

1) Allow each character to roll a dice to determine which action they will perform
- So the dice will land on 3 which will allow the player to use Guard command
- Or the dice will land on 4 which will allow the player to use Item command.
2) Disallow the player from doing other action commands (other than WAIT) after their roll has been done
3)Disallow the player from backing out of even when the next character's turn has come (So character B cannot cancel back to character A)



Much love and gratitude to whomever responds and much love and gratitude to whomever takes upon the task.

Thank You
 
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JGreene

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You can easily create the dice roll event and category lockouts through the use of some variables and the Actor Battle Commands plugin by HimeWorks. And the extension Use Skill allows you to put skills directly on the action menu.

If you use this method, you may want to add a generic "Wait" option that can always be used, especially for testing purposes.

The double roll can be managed through a switch or variable as well.
 

Runako

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You can easily create the dice roll event and category lockouts through the use of some variables and the Actor Battle Commands plugin by HimeWorks. And the extension Use Skill allows you to put skills directly on the action menu.

If you use this method, you may want to add a generic "Wait" option that can always be used, especially for testing purposes.

The double roll can be managed through a switch or variable as well.
Thank you @JGreene, because if possible, I don't want to use a plugin.
I am going to give it a try this weekend.
You seem fairly knowledgeable about how to go about doing this. Would it be okay if I contact you in order to get insight on how to do this if I do run into issues?
 

JGreene

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You can definitely do most of what you want without using plugins or altering any scripts. But I'm afraid that the skill lockouts are going to be difficult without a plugin. You'd have to try something like changing the actor's class, which would add more clutter to your event. But yes, feel free to message me and I'll do my best to help.
 

Runako

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This request is still open-

@JGreene , you pointed me in a great direction, however Himeworks plugins fall a little shy of capability when it comes to what I envision.
 

Runako

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Runako

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