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Hi all,
I am using MV and have a simple event that uses conditional branches to move an event when the player touches it. It's set to move when the player presses up, down, right, or left and has a conditional branch for each. I have a SE attached to each branch and it plays a rolling sound when the buttons are pressed. However when the event is unable to be moved by the player, like when it is against a wall the SE still plays the rolling sound. How can I alter my event to prevent the sound when the event is not moved?
Below is a screenshot of my event, there's not a whole lot to it but it may help.
Also is there a way to activate an event when another event touches it?
Thanks in advance to all who respond.
I am using MV and have a simple event that uses conditional branches to move an event when the player touches it. It's set to move when the player presses up, down, right, or left and has a conditional branch for each. I have a SE attached to each branch and it plays a rolling sound when the buttons are pressed. However when the event is unable to be moved by the player, like when it is against a wall the SE still plays the rolling sound. How can I alter my event to prevent the sound when the event is not moved?
Below is a screenshot of my event, there's not a whole lot to it but it may help.
Also is there a way to activate an event when another event touches it?
Thanks in advance to all who respond.
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