Tibletoad

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I am planning to start working on a game that uses room randomisation, Meaing that when the player exits a room he gets  dropped in a random room, so every  time they play it  the rooms they visit is diffrent,  and to give the  idea that the rooms are moving  going back the way you came will send you to a diffrent room altogether .


Now I have been looking into  vx ace  prompts and such , but could not find anything about randomisation, Is this possible and if so , how do i go at it that everyplay through is in a way unique to the other play throughs, so the player will stay on edge as some rooms will be instant death rooms while other slow deaths and save rooms. 
 

Andar

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RMMV
you use variables - the control variable command contains a random generator, and the transfers can be targetd to variable coordinates
 

Tibletoad

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Thanks > I am going to look into it when I am able to ( darn night shifts)
 

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