First of all thanks for all feedback guys ._. I'm regretful to say progress this last week has been pretty slow...
Life, what can you do lol, but next week should be a bit more productive, on the bright side, I've begun working on implementing A tiles, it's been a little tricky figuring out how I would make them work in 3D space, but I've got a decent idea on how itll work now, so hopefully my next post will be a bit more exciting.
Also to answer a few questions( and address a few posts )!
@JosephSeraph Good god, I hope this doesn't take two years! I have most of the code written already, I just need to tie the pieces together, I see this taking about about 6~12 months at most( 1~2 months for an alpha build ), :x at least for the stable release( at least if I don't have anymore setbacks D; ). The most time consuming part thus far has been writing the UI for the stage builder scene.

also, I don't like writing UI's( I'm not good at it, and I find it boring D; which could also be why I'm not good at it T_T ).
Yes, the elfkisser integration was one of the things I drastically wanted to add in as well, it's kind of weird seeing a 3D animation play on a 2D sprite especially when there's no sense of depth, and the parts of the animation that should be rendered behind the sprite are rendered in front of it still. :/
Allow me to clarify on the games mentioned, sorry for the confusion, Star Ocean: a second story, the world map is 3D, and battles as well, Final Fantasy tactics, rendered in 3D, however it utilizes a orthographic camera( which this plugin includes the feature for

), and tales of eternia world map is fully 3D, as are the battles. ^^
@Tsukihime it's no problem at all, I intend to create a sort of "spriteset_3D" class, which will be utilized in both map, and battles, so it'd be not much extra work to make a map load for battle, or for maps.
@Lance of Longinus The 3D ABS is not a planned launch feature, but I would not say it's in the far to distant future, it should be relatively shortly after release, depending on which addon's become priority, The plugin will include full fledged collision detection by default, so a pixel movement addon, as well as ABS/platformer addons should not be so far behind.
@cyelis1224 It'd probably be possible? I don't see why not, I believe there is a formula that can be applied to the camera to achieve this however I could be wrong? I will definitely look into this.
and to everyone else thanks for support!!
