A tale of honour, heroism and sacrifice, dug from the depths of legends and myths. A story that has survived several centuries. Come, follow the tale of Aemilia Valentia, a Princess being forced to embrace a long journey as the Queen sends her to safety. The tide of war is now turned against her kingdom, and the future of the country is at serious risk. Royal Odyssey: Foundation is a board game-memory game-rpg-hybrid-thing that features a 4 areas board game styled dungeons with rpg component, 2 custom battle systems and a Moral System that affects the outcome of the battles depending on your skills. The game is part of Angoraverse, a fictional universe I created for my games. Custom Battle System based on types of attacks that you can guess by looking at the enemies formation. 3 types of attacks: Slash, Strike, Pierce. Each one stronger and weaker than the other. Moral System that will rewards or punish the player according to how they perform in normal monster encounters. Training Points (TP) that you can earn by being victorious in fights and that you can spend to improve your stats and abilities. A second Custom Battle System based on memory and focus. RNG Board Game Gameplay with RPG component and several different tile effects indicated by their icons. Overused Emotion balloon icons (always). Both serious and humourous storyline with over 20 minutes of dynamic and entertaining cutscenes. 1-3 hours. Spoiler Follow the Tutorials ingame. Be sure to memorize this pattern (it appears in every normal battle too as an image so don't worry) and it'll save your life. Sword beats Arrow that beats Spear that beats Sword [LOOP] Sometimes you might be fortunate enough to find TPs as you go on specific tiles, and without fighting at all. You can save and load anytime in the Options Menu. ATTACK TYPES GUIDE BOARD TILES GUIDE Selection: Arrow Keys Dice Roll & Confirm: Z Menu & Cancel: X Toggle Minimap: M This game has been made in 2 weeks using Rpg Maker MV for the IGMC 2017. It's also available here and in this page ^ I AM A CLICKABLE IMAGE. Spoiler Writing Eventing Graphics & Sound Editing Mapping Testing <DALPH> Eventing Scripting Testing <SUSAN> Music <DRAGONIC SYMPHONY> <KEVIN MACLEOD> "Darkling" Kevin MacLeod (incompetech.com) "Burnt Spirit" Kevin MacLeod (incompetech.com) "The Path of the Goblin King v2" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Sound Effects (http://www.freesfx.co.uk) <KADOKAWA> Tilesets <KADOKAWA> FSM Woods & Caves Tiles [Copyright](C) REFMAP Publisher: Degica, Co. LTD <PandaMaru & TheRealFusion> Sprites <KADOKAWA> <WHTDRAGON> <CHALKDUST> Plugins <SUSAN> <YANFLY> <GALV> Font <ELSA> Special Thanks always goes to <Susan> for annoying the hell out of me during the whole development. Special Thanks also goes to <slimmmeiske2> and <SwiftIllusion> for their in-depth feedback, suggestions and bug reports! Copr. 2017 Dalph & Kadokawa Spoiler Here's the black kitty\Marsha sprite that you can add in your signature if you want to support the game! She will redirect whoever clicks on her to this thread, just copy-paste the whole link below in your signature to make her appear. Code: [URL='https://forums.rpgmakerweb.com/index.php?threads/royal-odyssey-foundation-igmc-2017.86767/'][IMG]https://i.imgur.com/4H2P62q.gif[/IMG][/URL] GOOD LUCK AND HAVE FUN! And please report any bugs. RELEASE HISTORY v1.0 - 05/11/17 - First Release. v1.0b - 11\12\17 - Various minor bug fixes, general improvements, increased the speed movement of the banner. v1.0c - 12\01\17 - Fixed a few typos. v1.0d - 12\06\17 - Increased the speed and the smoothness of the banner even more, added Quit Option to the Titlescreen, fixed a few bugs and more typos, increased the volume of a few audio files. v1.0e - 12\12\17 - Fixed more bugs and typos, changed the last line in the ending cutscene.