1. Sleepyhead RuleNot always true, but I suppose I do see this a lot.
2. "No! My beloved peasant village!"
Um.. I don't know... I see this sometimes but.. Er.. I don't know..
3. Thinking With The Wrong Head (Hiro Rule)
Let's be fair here.. I mean, he's a guy who sleeps in all the time who needs to be woken up by his mother, and his village just got destroyed. He just wants some love! D:
4. Cubic Zirconium Corollary
I don't know... Quite often I find that the girl herself is the item rather than having an items..
5. Logan's Run Rule
This I cannot argue with.
6. Single Parent Rule
I guess this does happen a lot..
7. Some Call Me... Tim?
Really? Most of the time the characters I encounter only have one name, and honestly there's no distinction between first name or surname imo.
8. Nominal Rule
I don't know, I've come across a few RPGs where all the minor background characters and side quest NPCs have a random name too..
9. The Compulsories
I think this list is jsut getting out of hand now. This may be true for a few series but when you (at least when I did) play hundreds of different RPGs this is far from true.. (I pretty much spent about 5-50 hours each on various NDS, NES, SNES, and Sega Genesis RPGs.. At least 30 from each system.. Usually more.. >.<)
10. Luddite Rule (or, George Lucas Rule)
Again, not always true.. But this probably stems from JRPGs being so popular.. You know, it's a popular thing with magic and tradition being good and newer things being bad (which includes technology) and you mgiht as well throw in trying to surpass God and religion in here too. >.>;
11. Let's Start From The Very Beginning (Yuna Rule)
Yeah, this is often true. I plan to find a way to break away from this should I find the time, but sometimes it's explained away with some dialog. You know, got injured, was lazing about and got rusty with their skills, etc..
12. Poor Little Rich Hero (Meis Rule)
Hm... Excluding royalty I only remember one game where the hero was rich, and he was fine.. He just used his money to go off on adventures to follow his father's footsteps, who was still very much alive. Missing for like 1/4 or 1/3 of the game, but alive.
13. The Higher The Hair, The Closer To God (Cloud Rule)
Again, it's more JRPGs than RPGs in general.. But I guess I see this seeping in more.
14. Garrett's Principle
True.. Ironically in the game I was working on the opposite was true where you coudl rob stores (although you coudl ge caught) but homes were locked and usually devoid of items to steal.
15. Hey, I Know You!
Agreed. Well, maybe not three but yeah..
16. Hey, I Know You, Too!
See above.
17. Hey, I Know You, Three!
Mhm....
18. Crono's Complaint
Hm... I think I'd have to think about this more to judge this one.
19. "Silly Squall, bringing a sword to a gunfight..."
Hm.... Not too sure about this one. It was pretty true in a lot of the older ones, but now I really don't know.
20. Just Nod Your Head And Smile
You're in a world of adventures, if you don't at least keep a spare potion or herb in your cardboard for them to rummage through and steal they'll hold you up. It's common knowledge.
21. Aeris's Corollary
Um.. No... Just.. No. Maybe up until around the late 90's tops, but just.. No..
22. MacGyver Rule
Obviously Mary Poppins. Who else?
23. O Brother, Where Art Thou? (Melfice Rule)
Although obviously not always true, this is true too often for me to argue..
24. Capitalism Is A Harsh Mistress
Actually I've encountered a lot of games where they keep the item until you close the shop dialog. What should be said instead (imo) is that once you sell an item to a shop owner he will demand approximitely double what you got for it even if it was only for a few seconds you sold it for.
25. Dimensional Transcendence Principle
It's bigger on the inside!
26. Local Control Rule
To be fair, usually the later cities are so far away that the weak measly villagers in the first town would never survive the trip to the later cities without becoming strong enough to take on the monster that started their quest in the first place. Granted, that would make for an amusing game... Where ultimate goal of your journey which makes you into a hero is to hire a merc to save your village.
27. Nostradamus Rule
Yeah, pretty much. Although more and more I find games where the legends are half truths and the whole truth is different and the legend was just twisted to suit one groups purpose..
28. IDKFA
No Comment
29. Indestructible Weapon Rule
This is less and less true with the popularity of MMORPGs, although still quite often.
30. Selective Paralysis
I don't know. This may of been true for a short middle period, but I found earlier most of the time the small rocks or what ever represented something larger (world map types) and then later you could.. I guess there was a middle period.. Around the PS1, N64, etc years.. But I didn't play that many RPGs for that generation. >.<:
31. Bed Bed Bed
Yeah.. There were some RPGs where the characters were knocked out instead or they had to be revived or uncursed at a church specifically, but besides those it was pretty much true..
32. You Can't Kill Me, I Quit (Seifer Rule)
Then what of all the lowly monsters with no rights who you beat the bloody snot out of?! D:
33. And Now You Die, Mr. Bond! (Beatrix Rule)
This is only true for cut-scenes.. So often (especially in older games) I've found that even if I'm fighting the villain again later on if I lose to them earlier I'm dead and I go back to my last save. Dx
34. Zap!
Of course it's never answered, I thought it was implied. Obviously it's taught in the School of Villainy and Evil Doingss.. One must always taunt the hero by letting them think they will succeed before coming in to rub it in their face that you could of done it at any given time.
A secondary reason is that the legendary ruins were protected by a seal which you stupidly broke allowing the villain to enter. But meh, who cares. You're a hero, you can get away with it.
35. Heads I Win, Tails You Lose (Grahf Rule)
I guess this happens enough to let it go.
36. Clockwork Universe Rule
.... Hm..... I'll leave this alone for now since atm only one game with a meteor comes to mind and it doesn't follow.
37. Fake Ending
But fake endings are fun! D: Although personally both as a player and a person trying to make games I prefer having multiple endings and storylines instead. >.>; Probably comes from playing VNs and VNs with RPG elements.
38. You Die, And We All Move Up In Rank
Okay, yeah.. This happens a lot. Also something I encountered a lot was the real villain controling the fake villain and instead of killing him brainwashes him further or something.
39. "What are we going to do tonight, Vinsfeld?"
I agree with this mostly, but I've encoutnered a lot of games where after you save the world thigns are still hell on [name of planet] and they're jsut rebuilding in the ending sequence/cut-scene or in the sequel.
40. Zelda's Axiom
Yeah... And quite often there's anoher secret one too. >:/
41. George W. Bush Geography Simplification Initiative
I can't argue with this simply because the name of the rule makes me laugh too much. :3
42. Fodor's Guide Rule
I really hate rules like these.. I can't argue them enough. It may be rue for a game or a series, but it's not always true. Who ever writes these types of lists some how [almost] always includes a rule similar to this which is too specific and it just pisses me off. It's a list of cliches, jsut because it's common in a popular series or something it does not meann it's always true or a cliche.. Maybe a clieche for the sreies, but not for a broad genre that series belongs to.
43. Midgar Principle
Meh.. True enough to leave alone.
44. Not Invented Here
Hm.... True often, but there are some story and world focused ones where it either isn't true, or it's partially true because of warring countries, etc, etc, etc.. But they have their own tech to go against it or beliefs..
45. Law of Cartographical Elegance
This rule I just find stupid. Do our world maps in reality have the edges cut off too? No? Why is that? Oh? You used bigger paper or draw the map smaller? Why didn't I think of that! It's brilliant.
46. ¿Quien Es Mas Macho? (Fargo Rule)
Well who would want to be led by some weak little pansy? Unless of their their strength was their intelligence. I wouldn't mind a good strategist as my leader. >.>;
47. We Had To Destroy The Village In Order To, Well, You Know The Rest (Selene Rule)
Um...... I think I remember this happening, but I usually didn't care enough because there wasn't enough build up to make me attached to the town destroyed. I only got annoyed at the group for being idiots or for harrassing my character personally. Who cares about some dinky village which I was only in for a few minutes.
48. Zidane's Curse (or, Dirty Pair Rule)
I don't know.. I recall back-tracking to a lot of towns I visited earlier for some reason or another. I usually chalked it up to lazy or short-handed devlopers/mappers who decided to reuse an earlier town and jsut write it into the story since it'd be easier personally.
49. Maginot Line Rule
To be fair, if I was an evil empire hell-bent on taking over the world.. The smug annoying people would be the first I would wipe off the first of the planet too..
50. Short Attention Span Principle
Hm... Yeah, that's usually true unless it contributes to a quest/plot.. Or unless it's a wide bookshelf in which case there's two.
51. Planet of the Apes Rule
Um.... Not all countries. Maybe one in each game or a few... And of course not always.
52. Insomnia Rule
Really? I've found quite a few honestly free inns, due in part to being early in the game and making it easier for the player, usually explained away with some plot device like the family helped the inn's owner in the past.
53. The Bling-Bling Thing (Lemina Rule)
Yeah.. I guess.
54. I Don't Like Gears Or Fighting
No. Just no.. Another one of those horribly written cliches. This doesn't even happen in 1/3 of all the RPGs I've played.. That includes, humanoid robots, to mecha suits, to bio-mech suits that look like a jump suit. Not even 1/3.
55. Houdini's Postulate
Hm.. I guess this is often true, although I recall a game or two where if you were thrown in jail and escaped you could potentially be hunted in every town or you were (something I planned to implement to my own creation), and it wasn't a plot device.. It was irrelvent to the plot, it was just another thing in the game.
56. Zeigfried's Contradiction
Too true. But is that truly a RPG cliche? :/ I think that's just a fact of life.
57. Natural Monopoly Rule
Yes.. Very true. I have plans to chagne this in my game, but I'm nto sure yet. Other things take priority, especially since I have to start nearly from scratch.
58. But They Don't Take American Express
Mostly true. Very rare instances where it's not, but that ties into the plot where a country was destroyed and your currency is worthless.
59. Apathy Principle
Hm.. I don't know. I remember a series or two with several games out that differeed from this a lot. They used to be popular but I don't know anymore. One had a lot of people who you could get to join your party but didn't always because they were busy helping with oher things, or in the other you belonged to a whole group o the last remaining survivors of the world or something an they were raising a lot of potential heroes, who you'd sometimes run into later to advance the story. it's just you ended up donig it.
60. The Good, The Bad, And The Ugly Rule
I think this is true enough that I don't need to comment.
61. Henchman Quota (Nana, Saki, and Mio Rule)
Yeah.... Okay. I can see this. I argue the loveable point though.
62. Thousand Year Rule
Hm.. I don't know about the latter part of this, as I recall quite often it jsut ends up getting sealed again.. Probably to open up for a possiblity for a sequel.
63. Principle of Narrative Efficiency
Er...... o.o; I swear I don't recall ever coming across this.. XD At least if I did it wasn't a secret that the guy who defeated the ancient evil previously was in my party..
64. Ayn Rand's Revenge
*Giggles* true, and I rather like the cliche name too. >.>;
65. First Law of Travel
Well you live in a world with magic. Unless the laws of physics can explain magic, I think they went out the window when you started gathering mana to throw fireballs.
66. Second Law of Travel
Well when the world is so dangerous that yuo usually get attacked when using that one boat or w/e and potentially sinks, you can kind of see why there's only one around for you to use..
67. Third Law of Travel
Well, if there's a single passage and something is built in it I can only say it's smart planning on the part of the country to defend against attacks. Build a fortress where it's surrounded by impenetrable mountains and you have fewer areas to defend against invaders. But then again I'm Chinese. We think a giant wall is a good idea. >.>;
68. Fourth Law of Travel
Hm... Yeah.. True enough I suppose. I do recall a lot of games where just one or none of them do, but you never see them again..
69. Fifth Law of Travel
I don't know, often I end up not being the pilot (although I across the graphic) and the actual pilot is someone else.. Although as the player I control it at all times, ti's not the main character who does it supposedly.
70. Sixth Law of Travel
No comment.
71. Seventh Law of Travel
Yeah.. Pretty much, although you (not the OP I know, but the person(s) who wrote this) let out sleeping or wasting time in their cabin..
72. Eighth Law of Travel
Yep.
73. Last Law of Travel (Big Joe Rule)
That's because you're poor, or you cleared the way for them.
74. If You Meet The Buddha In A Random Encounter, Kill Him!
It's a good think I'm not Buddhist I suppose.. >.>;
75. Law of Numbers
It makes sense to me.. The world is math.. You can find math in everything from nature to humanity's designs in architecture and even a little postcard.. It's every where.
76. Magical Inequality Theorem
Yeah... This is too true. I know in most games I only touch the offensive and occasionally defensive spells. Rarely debuffs or buffs. Exception being Pokemon.
77. Magical Inequality Corollary
Yeah.. Why is that. Always hurts me so badly. u.u''
78. Pretty Line Syndrome (or, Crash Bandicoot: The RPG)
But it's all worth it because they're pretty.
79. Xenobiology Rule
Hm.... I suppose this is true.
80. Friendly Fire Principle (or, Final Fantasy Tactics Rule)
I have never found this to be true. Ever. Maybe because in all the tactical stratey games I play I plan and place my characters extremely carefully (even when I played sleep deprived with my eyes half open I rarely hurt my team unless I would take out more enemies) but yeah... Haven't ever found this to be true.
81. Dungeon Design 101
Hm.... I think this happens in the games I play with waterfalls only about 1/5 of the time at most. There might be a cave and people hiding there, but not always goodies.. No mroe than any other average dungeon.
82. Dungeon Design 102
I don't know, I just pick the way to go but intution nowadays since I ran into so many huge maps with branching paths and either path might be the right way to go (I usually end up there even though I want to go to the dead end to look for treasure)
83. Dungeon Design 103 (or, Wallpaper Warning)
Hm.... I guess so. xD I thought it was usually music or something more subtle though..
84. Dungeon Design 201 (or, The Interior Decorators Anticipated Your Out-Of-Body Experience)
Yeah, it's so unfair. Mode7 ftw! >D
85. Dungeon Design 301
Hm.. I think it left out stepping on all the tiles of a room puzzles..
86. Wait! That Was A Load-Bearing Boss!
Rofl... Nice. :3 And true.
87. Supply and Demand Axiom
That's true, and the item you get usually becomes obsolete soon after.. u.u''
88. Edison's Lament
Well, we all know about Edison so is this really a surprise? Telsa is the guy to admire. <3
89. Well, That About Wraps It Up For God
Haha.... Yeah, pretty much. >.>;
90. Guy in the Street Rule
Please, there's always someone around to witness them. They're just usually too cowardly to make themselves known.
91. Wherever You Go, There They Are
Yeah, I've only encountered that in parodies of RPGs. u.u'' Not that I stay at inns when ever possible. XD
92. Figurehead Rule
Oh, this was the first thing I wanted to change in my games. If you pick the wrong answer it will lead to a bad end. Simple.
93. Puddin' Tame Rule
Yeah... Only some of my random passer-bys give different messages, and that's only if you bug them long enough. u.u''
94. Franklin Covey Was Wrong, Wrong, Wrong
Rofl... It's karma. And the whole turtle and hare rule. >.>;
95. Selective Invulnerability Principle
True. 'nough said.
96. I'm the NRA (Billy Lee Black Rule)
Hm.... I'm not sure but maybe..
97. Three Females Rule
I'm not sure, I recall quite often either more or less..

;; But perhaps this does happen often..
98. Experience Not Required
Well, the hand of god (the player) is guiding the main character, of course he's better at it.
99. Law of Reverse Evolution (Zeboim Principle)
It's Atlantis all over again. >:/
100. Science-Magic Equivalence (Citan Rule)
Please, we all know in about 50 years scientist will develop magic so of course it's interchangeable..