- Joined
- Aug 17, 2012
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Hello everyone,
RPG Difficulty: Some players feel that RPGs have become easy over the years, while others believe this decrease in difficulty is because of evolved game design (which in some cases is very true).
Various games handle difficulties differently. Back in the day, games would simply have an Easy/Normal/Hard difficulty that would effect number of enemies, how much damage they do, lives you have, etc. The Diablo franchise has sort of this New Game + with increased stats/abilities through a Nightmare/Hell/Inferno mode. World of Warcraft and other similar MMOs have "Heroic" Raids with increased stats and abilities for the similar level.
Trying to add a feature, I feel adding difficulty options with different game play features depending on the type of player you are could open the door for more interesting options. A lot of my co-designers disagree with this option, and for very good reasons.
I'd like to open up the floor on your thoughts of difficulty, and how you would tackle the approach. Would you even have difficulty options, or would you just design your game to attract only a certain audience?
I would like to know your thoughts/ideas from both a designer view and a player view.
RPG Difficulty: Some players feel that RPGs have become easy over the years, while others believe this decrease in difficulty is because of evolved game design (which in some cases is very true).
Various games handle difficulties differently. Back in the day, games would simply have an Easy/Normal/Hard difficulty that would effect number of enemies, how much damage they do, lives you have, etc. The Diablo franchise has sort of this New Game + with increased stats/abilities through a Nightmare/Hell/Inferno mode. World of Warcraft and other similar MMOs have "Heroic" Raids with increased stats and abilities for the similar level.
Trying to add a feature, I feel adding difficulty options with different game play features depending on the type of player you are could open the door for more interesting options. A lot of my co-designers disagree with this option, and for very good reasons.
I'd like to open up the floor on your thoughts of difficulty, and how you would tackle the approach. Would you even have difficulty options, or would you just design your game to attract only a certain audience?
I would like to know your thoughts/ideas from both a designer view and a player view.


