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Hello,
I want to know if, when I export a game for android with RPG Maker MV, it fits to all therms of use and requirements of google play?
I ask, because I did read in the text of the following link, that there are some requirements about how the app should act if there is a message or a phonecall incomming for example:
https://developer.android.com/distribute/best-practices/develop/target-sdk.html#preoreo
They write for example for Android 8.0 the following:
"Notification Channels
You should define notification interruption properties on a per-channel basis.
You must assign notifications to a channel for the notifications to appear.
This version of the platform supports NotificationCompat.Builder"
This side was linked by Google Play in this thread :
https://support.google.com/googleplay/android-developer/answer/113469?hl=en
Where they also write about other requirements.
Does anybody know if such settings are already included in the app when you export it or if you nedd to add them by yourself?
I want to know if, when I export a game for android with RPG Maker MV, it fits to all therms of use and requirements of google play?
I ask, because I did read in the text of the following link, that there are some requirements about how the app should act if there is a message or a phonecall incomming for example:
https://developer.android.com/distribute/best-practices/develop/target-sdk.html#preoreo
They write for example for Android 8.0 the following:
"Notification Channels
You should define notification interruption properties on a per-channel basis.
You must assign notifications to a channel for the notifications to appear.
This version of the platform supports NotificationCompat.Builder"
This side was linked by Google Play in this thread :
https://support.google.com/googleplay/android-developer/answer/113469?hl=en
Where they also write about other requirements.
Does anybody know if such settings are already included in the app when you export it or if you nedd to add them by yourself?
Last edited:

