Okay so I've been designing a role-playing game with the intent to try and go commercial with it, I have however been designing the game with a specific way in mind; I've been designing the game to be a "micro" role-playing game. By this I mean a role-playing game that goes through all the motions one would expect from a full length rpg but cuts out the things that contribute to making a game longer than it really needs to be, i.e. excess backtracking, not being able to flee from encounters, save points, etc... So while I'm not at the point where I can fully estimate the length of my game I know its certainly not going to be a 40 hour juggernaut.
From personal experience I love playing long rpgs; heck I've sunk a good few hundred hours in skyrim and always look forward to finding rpg games that seem to provide lots of gameplay length. I've also found ones that were on the shorter side but still were enjoyable and felt like a full game. As I have gotten older I do realize people get less time on their hands to play those lengthy games in large sessions due to work or school or having family obligations, so a shorter game experience may be preferable.
I guess what I'm wondering here is what type of market could there be for this? Obviously pricing would be important to consider. For those of you that do buy games what are your thoughts? For commercial developers have you had any type of success with something like this? Do you feel there is a certain game length that works best for you?
From personal experience I love playing long rpgs; heck I've sunk a good few hundred hours in skyrim and always look forward to finding rpg games that seem to provide lots of gameplay length. I've also found ones that were on the shorter side but still were enjoyable and felt like a full game. As I have gotten older I do realize people get less time on their hands to play those lengthy games in large sessions due to work or school or having family obligations, so a shorter game experience may be preferable.
I guess what I'm wondering here is what type of market could there be for this? Obviously pricing would be important to consider. For those of you that do buy games what are your thoughts? For commercial developers have you had any type of success with something like this? Do you feel there is a certain game length that works best for you?
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