TRADE RPG HORROR - Looking for Game Testers (HALF DEAD)

johndfg

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Currently have one person testing!

Hey everyone,

I'm looking for game testers to play the near completed version of my horror/puzzle game Half Dead that I hope to release in the coming months.
I will be putting everyone who helps out in the credits of the game.

What I need is for you to take an in depth play through of my game, tell me what you liked/didn't like, how scary you found it to be, and any general bug fixes or improvements I could make.
I am willing to give a first impression of your game as well.

If you're interested let me know and I will send you a link to the download.

Thanks, Johndfg

My role: Developer
Engine: RM VXA

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After the death of his sister, Thomas collapses into a coma and wakes in a mind-bending dreamworld filled with strange objects, horrifying creatures, and constant danger. Though each minute spent in this place inches Thomas towards insanity, he must push ahead in order to learn the secrets of his sister’s death - and himself.

Let’s plays:



Half Dead is a horror-adventure game with a heavy emphasis on atmosphere and interacting with the environment. Inspired by games such as Witch’s House and Ib, Half Dead features an ever-changing landscape that inches towards insanity. With danger at every turn, you must use your wit to navigate this unforgiving place and stay alive.

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SYNOPSIS

MECHANICS

Half Dead’s story is driven by the player’s surroundings. Though there are flashbacks that tell Thomas’s story, it is up to the player to pay attention to surroundings and talk to NPCs to learn the full story. After all, it is Thomas’s mind you’re wandering through... (or is it?)


The main aspect that sets this game apart from other RPG Maker games is the SANITY health system. In Half Dead, health is shown through a sanity meter, and the lower your sanity becomes, the more distorted the setting will become as well. Previously harmless objects will begin chasing you, new, dangerous paths will open up, and npcs’ real motives may become more clear. This really increases uncertainty with the player, and adds to the creepy factor. Not only this, it adds a level of difficulty for players who’d like to play the game with very little health in order to see everything the game has to offer. Different choices you make can and will effect the ending you get, and may even cause chaos in your dream world.


The player will progress through the dreamscape by completing puzzles. Puzzles can range from simple “use item” events to complex events requiring different sanity levels, the help of NPCs, or even monsters.


One thing I have to say though - this game’s main goal is to be creepy and unsettling, with some genuinely scary moments, much like Ib. However, it won’t feature jumpscares, and won’t put too much reliance on blood and gore, although it will have some. One of my main goals is to make an intriguing horror game without following the cliches of past RM horror title.


I’m hoping to finish the game by spring of next year, but I’m very busy, so the exact release date will be flexible.


IMAGES/SCREENSHOTS

As you can probably imagine, it's VERY difficult to have good screenshots without some major spoilers, so I had to make do with what I thought was spoiler-free.

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A monster, patiently leaning against the wall until a later moment.

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DOWNLOAD LINK (Alpha V1.1.1)



Would LOVE critiques on ANYTHING
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Just keep in mind that a lot is subject to change!




CREDITS

Story / Tilesets / Parallaxing / Eventing : Johntjess

Sprites / Character artwork : Joori

BGM / SE : Joori, Rupert Cole (rupertcole.co.uk)
 
Last edited:

johndfg

Game Dev
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Joined
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Messages
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english
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Currently have 1 person on the team doing general testing!
 

johndfg

Game Dev
Veteran
Joined
Nov 5, 2014
Messages
52
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19
First Language
english
Primarily Uses
N/A
Still looking for help if anyone is interested
 

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