RPG Maker 1.0.0 Event creation question. Help.

Ari

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I'm making a horror game and i have questions about my events.


Question 1: How do i make events occur only when another has finished? Example: My character has to read the letter before the phone starts to ring. otherwise, the phone will not ring


and player cannot continue the game.


Question 2: How do i make an event which requires an NPC to Run towards the player after the player heads to work the 2nd day? I looked up a time common event system but i don't


want the time system to be real time. i want the time system to be game time. Example: Sims 3 without the fast forward button throughout the days.


Question 3: How do i make things happen while my character is in the room? Example: My character is in the room (with or without someone else) and a piano falls through the floor. How do i do that?


Question 4: This involves region restrictions but i have no idea what the numbers mean or how to set them. How do i set, for example, Tile 1 for region restrictions to not allow the player to not move through that area and every time i put number one, that's what it does?


P.S. i want my event system similar to crooked man, the game.
 
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bgillisp

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Most of these require uses of switches and variables. You may wish to read Andar's tutorial for new users, it will tell you how to do that.


Also, this should be under the forum for the version of RPGMaker you are using. Which version is it? MV? ACE? VX? 1.00 tells us nothing as to which product you are using.
 

Ari

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Rpg maker mv 1.0.0
 
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Andar

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Please update your game immediatly - 1.0.0 had a lot of problems, the current version is 1.3.1 and the update topic linked on top of the forum.


That said, as bgillisp suggested, you need to work yourself through the tutorials to learn how to make events as all your questions are rather basic compared to what events can do. The link "starting point" in my signature leads to a tutorial I've written to get new users to learn the engine as fast as possible. And while it was written for Ace, MV is almost identical as long as you don't go to the plugin and script commands (which are for advanced users, not for new ones.
 
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Bex

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Yeah Tutorials about Conditonal Branches and Eventpage Conditions.


Maybe before that about Values like Switches and Variables.
 
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Ari

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haha, I was doing that now when the notification popped up. Thank you Andar, i'll try it and see if it works. I'll reply again if my issue is solved. Also, since i'm on this, will updating fix the loop issue i have? because my game freezes every time i do loops. like the phone event where the phone rings up until you pick up.
 

Bex

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Thats normal, if u use Eventcommand loop it creates an endless loop which will crash the game.


To prevent that make that the logic inside the loop comes to an end(used in Hitboxdetection for example) or just INSERT Wait 1 Frame or more if game logic allows it.


And you are good to go.
 
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Andar

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 Also, since i'm on this, will updating fix the loop issue i have? because my game freezes every time i do loops. like the phone event where the phone rings up until you pick up.
No, because there never was a bug with loops.


If your game freezes when you're using loops, then the reason is that you made a mistake and used loops in the wrong way, so please go through the tutorials and learn how loops are used correctly. (most of the time people don't even need loops as parallels and autoruns automatically loop)
 

bgillisp

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I've moved this thread to MV Support. Please be sure to post your threads in the correct forum next time. Thank you.


As for  your loop question, you are probably using autoruns. Autoruns always run, which means nothing else can run during them (including the player). Again, Andar's tutorial will tell you more on that and how to handle the looping phone event.
 

Andar

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then you made something wrong - please show us a screenshot of your event, then we can point you to the mistakes


EDIT: by the way, your link does not go to a tutorial but to a topic where someone looked for a solution and got several times wrong advice - you most probably used the wrong screenshots as an example.


That is another reason why you should learn the basics, so that you can understand the solution when people point out to errors in the screenshots. Because all those screenshots in that topic are screenshots of buggy events, and you need to understand the corrections in the written text to solve the bugs - the correct events never got screenshots in that topic.
 
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Ari

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I followed what AlphaSilvr said.

Screen shot.png
 

Andar

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I followed what AlphaSilvr said.
Yes, and as I explained in the edit to the post above, AlphaSilvr made several mistakes in his answer, which is not a tutorial.


you better forget everything in that event - the loop is wrong, the control self-switch is wrong and the erase event is also wrong.


Please describe exactly what you want the event to do - then we can tell you how to make it.
 

Ari

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I want the phone SE to repeatedly ring and stop only when i pick up the phone. Just like in crooked man. (it's in another room)
 

YoraeRasante

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Never played crooked man.


But all you need is a parallel process activated by a switch, turn it on when the player read the letter and put the parallel process event to ring the phone then wait a bit. Then add a second page activated by a switch turned on when the player picks up the phone with nothing inside and set as action button. copy event to rooms phone is hearable at.


You could also use common events, but they are an advanced thing.


You REALLY should read the tutorials before messing with them.
 

Ari

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So i followed your link Andar (the starting point for new users) and one of them is for ACE and VX and IG. Which i'm not sure if following them will be the same for MV. So i tried the blog link and it has most of what i want to know but again, i don't know if following those tutorials will work the same in MV. Will it work the same? or are there things i have to or have changed since the update?
 

YoraeRasante

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Yup. Andar's links about VX Ace are exactly the same thing on MV.
If you are not messing with scripts\plugins you can use one to learn about the other no problem.
 

Ari

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Ok Thanks! I'll get right on to learning everything i need. The VX Ace tutorials are very helpful. The game i mentioned, crooked man, You guys can check it out here http://vgperson.com/games/crookedman.htm or look up Pewdiepie or Cryaotic's playthrough of it. I think it's a great reference to use if you're making a horror game and has a lot of creepy events that most horror games use. It was made in WOLF RPG Editor though. But nonetheless, something to look into and maybe RPG maker can develop some of these things as the programs are very similar despite some minor differences.  :D
 

Andar

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For such a telephone ringing case, you'll need two events.


One event somewhere out of the way on the map, parallel process, sound effect and wait for the length. no loop, no erase, nothing - but it needs to be conditioned to a general switch "telephone ringing" on its only page


Then you'll have your telephone event on action button doing whatever should happen when the player picks up - but it has to include a control switch "telephone ringing" OFF, and it has to be conditioned to the same switch itself (only it might have more pages following if that sequence continues after the pickup).


As soon as some other event activate the switch for the ringing, that sound effect will start and last until the player triggers the telephone event.
 

Ari

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Andar, I learned the switches (the princess tutorial helped with my letter) but the phone event doesn't work. Its suppose to happen after i read my letter (i made a wait frame of 600) and it's suppose to play throughout all rooms until i pick up the phone to stop it. it doesn't do that.

pic 2.png

pic 1.png
 
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