RPG Maker 2000 and 2003 General Bug Reports Thread

Archeia

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If you find any bugs, please post it over here! 

Make sure to list what Version the bug appears. Since we're currently busy with a lot of stuff, the updates might come slow. We're very sorry for the trouble!

 

Example:

Version 1.60

This bug happens after I did this and that.

 

RPG Maker 2000 Known Bugs

Google Document

 

RPG Maker 2003 Known Bugs

Google Document
 

Shin Kitsune

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Kamillo

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Are you want only bugs with translate? Can we give bugs with work program?

I have one. I recorded movie, because my English is very cheesy and you won't understand me if I write this.
 
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Kamillo

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Two graphical bugs on one screen:



First: if have small windows in battle, show choice is uneven select bar (in half "2" for example).

Second: If have transparent windows (type b and c) and if have transparent display message (@> Display Text Options: Transparent, Bottom, Automatic, Stop Event Movement), some windows in battle haven't background. I suggest that all windows with this configuration in battle haven't background - this will be new features... (In this time we can make custom windows backgrond on battle background!)
 
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Erika Fuzzbottom

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I recently upgraded my computer and had to reinstall everything.  When I reinstalled RPG Maker 2003, it would not let me create a project folder in the default location.  This is because the default location (C:\Users\MyUserName\Documents\RPG Maker 2003) didn't exist, because the install didn't create an RPG Maker 2003 folder in Documents.

This was easily fixed by creating the RPG Maker 2003 folder myself.  Although I'm sure it also would've worked had I chose a folder that existed.
 

jay_are

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Will RPG Maker 2003 get a battle system fix?

The problem is very simple, and I think was fixed unofficially years ago, but it involves the battle order.

When an enemy attacks, this enemy will not even warn the player, it will just attack suddenly, which is really hard to follow because it feels like too many things are happening at once.

In the database / system, there's the "Enemy Attack" sound effect. This, in RPG Maker 2000, would have served as a warning before a monster attacks, so to keep the flow of battle smooth and organized, 1 step at a time. But in 2003, even though this same sound is in the database, the programmers seem to have forgotten to make it work in battle.

This has caused the battle system to be messed up in every RPG Maker 2003 game ever made since 2003, and if that's not the saddest thing, no one bothered to care until it was fixed unofficially some years ago, but we need it fixed in the official program!
 

Gavinrad

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RPG Maker 2000 Value! Version 1.60 (on steam)

I can't create game installer no matter what I've tried.

When I click the Create Installer button I get to choose a folder to create it in,

then I get a screen showing progress on creating the installer but when it's done the folder is just empty.

Also, when playing games I've made it is really choppy in full screen,

but it runs smooth and normal in windowed mode.
 
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Seriel

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RPG Maker 2003 Version 1.11
When you have less than 44 Max Items in the Database, this error pops up upon loading the game:


Also, while recreating this error I found out that if you Alt-Tab while the error is displayed, it gets lost, meaning you can't interact with the game and have to kill it in Task Manager.
 

jay_are

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All right, I updated RPG Maker 2003, but ... ;_;

It breaks my heart to say that the battle issue hasn't been fixed.

Let me explain clearly. Think of this as a timeline of a few seconds:

(Start) ----- 1 ----- 2 ----- 3 ----- (Finish)

#1 : This is when the enemy is about to attack, you must see the enemy flash, and hear the sound that he's going to attack. The sound has finally been implemented, but something is still broken...

#2 : This is when the enemy's attack animation happens on the target.

#3 : The sound of being hit must be heard and the hero (if the hero is the target) must show his / her getting damaged animation.

Well? In the update, all these 3 things happen AT ONCE!!!!!! WHY???

The sound of enemy warning, the attack animation sound, and the hero damage sound, all of this sounds at the same time in the current update. It should be separated by about half a second at least. Like in RPG Maker 2000! Just play a battle in RPG Maker 2000 and let the enemy attack you, listen to the sounds, it will all be organized and separated neatly. This is how it should be in 2003.

It's similar to when the enemy casts a spell. This part was done right in RM2003. The only temporary solution I have is that enemies should have a spell as their normal attack to avoid the mess. It will make battles a little bit slower because of the spell name being displayed, but it's a whole lot better than using the standard attacks for now. PLEASE FIX!

RPG Maker 2000 is working perfectly for me :D

Also, can't RM2000 have the same graphics menu by pressing F5 as it does in 2003 now? Cause that is really comprehensive and amazingly useful!!
 
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Cherry

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@Kirikaz: Probably one of the items above #44 is still used as equipment for an actor.

@jay_are: This is normal behavior for attacks. Although I agree it's strange that it was implemented like that in the first place. If you want a different behavior, use skills. About F5: RM2k will probably not get it because it's not just a matter of "copying" features from RM2k3 to RM2k because every change has to be done twice, for RM2k3 and RM2k, in different ways. That's because for RM2k we have the source code, for RM2k3 we haven't, and curiously this has now created the situation where some things are actually *easier* to implement in the version *without* the source code because there I can do some creative binary patching which I can't do in RM2k because it would essentially lock us out of the source. Plus, RM2k3 is much more popular than RM2k and will therefore receive more support. (Unforunately my time is very limited.) It's all kinda tricky. :|
 

Seriel

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@Kirikaz: Probably one of the items above #44 is still used as equipment for an actor.
I checked. I removed every Actor, Enemy and Troop, but it still happens.
 

jay_are

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@Cherry

Oh ok, I understand about the difference of having source and not having it. It's fine though. RPG Maker 2000 works normally on all my computers.

As for 2003, you know what, after playing a bit with the skill method, I realize it's still messy.

Sure, the enemy warning will be separated from the animation, and the animation will be separated from the sound of hero getting hit.

But guess what? The next enemy doesn't wait for that last sound to be complete!

So there are still 2 sounds and things happening at the same time even if I'm using a skill for it. Urrrrrrrrghhhh.... 

Can't there be a slight wait delay before the next enemy is ready?

Edit: WAIT, I got it! I was able to add a silence of about half a second to the "Enemy attacks" sound... and everything works neat and organized!

As a bonus, I can have the name of the spell say "Slime attacks" or whatever the enemy's name is, and it will be even easier to follow!

For now this will fix everything for me. Thanks!
 
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Cherry

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I checked. I removed every Actor, Enemy and Troop, but it still happens.
Are you sure? I just checked - once I delete the equipment of all actors, it works.

Maybe you try loading an old savestate where your party still has the removed items equiped?
 

Seriel

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Are you sure? I just checked - once I delete the equipment of all actors, it works.

Maybe you try loading an old savestate where your party still has the removed items equiped?
On my project I have only one actor. No Equipment has been set up yet. All of the items are just items, no equipment.

Maybe my version is buggy (Steam)

It's fine though I just set the max to higher and have blank item slots :)
 

Cherry

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Are you sure you deleted the contents of the actor (by right-clicking it in the DB and clicking "Delete") before setting it up your way? If you didn't: Are you sure you actually unselected the pre-set equipment of the default actor (Club and Leather Armor)? Because even if it shows "(None)", it might still have the removed item equipped, just being unable to display its name because it doesn't exist anymore... Just select the boxes and manually select "(None)" again and apply the changes.
 

Seriel

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Are you sure you deleted the contents of the actor (by right-clicking it in the DB and clicking "Delete") before setting it up your way? If you didn't: Are you sure you actually unselected the pre-set equipment of the default actor (Club and Leather Armor)? Because even if it shows "(None)", it might still have the removed item equipped, just being unable to display its name because it doesn't exist anymore... Just select the boxes and manually select "(None)" again and apply the changes.
*facepalm*

They said "(None)" so I assumed they were set to nothing. xD

Thanks.

There's still the other thing I said about the error (And I assume all erorrs)

if you Alt-Tab while the error is displayed, it gets lost, meaning you can't interact with the game and have to kill it in Task Manager.
 
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Cherry

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You should be able to Alt-Tab back.

Unfortunately this is an issue with this insanely old Delphi version.
 

Seriel

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Alt-Tab puts me on the game window which flashes when I interact with it because the error is behind the window.
 

Cherry

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Make sure you Alt+Tab to the error message and not the game window.

 
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