All right, I updated RPG Maker 2003, but ...
It breaks my heart to say that the battle issue hasn't been fixed.
Let me explain clearly. Think of this as a timeline of a few seconds:
(Start) ----- 1 ----- 2 ----- 3 ----- (Finish)
#1 : This is when the enemy is about to attack, you must see the enemy flash, and hear the sound that he's going to attack. The sound has finally been implemented, but something is still broken...
#2 : This is when the enemy's attack animation happens on the target.
#3 : The sound of being hit must be heard and the hero (if the hero is the target) must show his / her getting damaged animation.
Well? In the update, all these 3 things happen AT ONCE!!!!!! WHY???
The sound of enemy warning, the attack animation sound, and the hero damage sound, all of this sounds at the same time in the current update. It should be separated by about half a second at least. Like in RPG Maker 2000! Just play a battle in RPG Maker 2000 and let the enemy attack you, listen to the sounds, it will all be organized and separated neatly. This is how it should be in 2003.
It's similar to when the enemy casts a spell. This part was done right in RM2003. The only temporary solution I have is that enemies should have a spell as their normal attack to avoid the mess. It will make battles a little bit slower because of the spell name being displayed, but it's a whole lot better than using the standard attacks for now. PLEASE FIX!
RPG Maker 2000 is working perfectly for me
Also, can't RM2000 have the same graphics menu by pressing F5 as it does in 2003 now? Cause that is really comprehensive and amazingly useful!!