Ajx5

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Took A Look At this Video Recently:
Then Looked in the Game Files(I Would Show A Spritesheet But that would Probably Be Breaking the Rule About Sprite Rips)

So I'm Wondering if Anyone Could Make A Plugin Based off It
Game Link:https://rpgmaker.net/games/3755/
 

ATT_Turan

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I have no clue what you're asking for this plugin to do.

The movements in the battle video you linked to are very standard side-view things that can be handled by Yanfly's Action Sequences.

There are a number of custom motions for the actors, but that's producing artwork, not something you use a plugin for (you can make function calls inside of an action sequence to change the spritesheet if you have the appropriate motions drawn someplace). This may be easier to accomplish with Dragonbones sprites, but I see people having a lot of compatibility problems when they try to incorporate that.

Please explain (preferably in sentences that can be easily read :wink:) what you're looking for, and someone can tell you if it's already out there.
 

Ajx5

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What I Mean is Making Skills in The Animations.
(Can't Come Up with A Sentence For an Explanation, Sorry)
 

Ajx5

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Ajx5

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bandicam 2022-10-09 23-32-13-440.png
It's Like This, In 2003 You Can Use A Battle Animation As A Idle, Pose, Whatever.

bandicam 2022-10-09 23-29-21-670.png
So Basically You Can Make Whatever Style of A Skill You Could And It Wouldn't Interfere With Anything, No Notetags and Whatsoever.
I Still Wish They Didn't Remove that Feature Though...
 

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From China, with...white paper. :kaojoy:
This is a really good video
Testing Parry/Counter system straight from Action Sequence instead of utilizing the default counter.
Quite happy with the result so far.
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This just blew my mind.
RMMZ can choose Tilesize.
No complicated Plugin needed, it is a simple inbuild Option.
This means you could literally use all your rm2k3 or vx-ace Tilesets and Characktersets in RMMZ.
This also makes me curious about experimenting with smaler Tiles and higher Screen Resolutions for non RPG Games.
mztilesize1414564.png
Did you know about this?

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