Just what the hell kind of skill did you make?
You don't want to know >.> . Let us just say that it involved a skill that was so OP that I had to remove it from the game because it could wipe the party and was too hard to cancel (and the bosses really didn't need any more help doing that) along with being unpredictable. Even some of the simpler skills involved multiple events and skills though.
I mean, a skill that could do just about anything at random with a variance based on what turn it was, how many bosses were left, boss healths, player healths, players alive, how many times certain skills had been used, how many times you had died... How many bosses had been revived... Yes, I had events and variables (a few variables were originally for other purposes or multiple skills so I didn't count those into the 4). 3 states were for certain effects of the skill. 10 events (specifically events built to support the skill-though a few got re-purposed later when the skill got removed) were to control how the skill worked since it took into account multiple scenarios...
Essentially, the worse off the bosses were, the more likely a stronger effect would occur. The worse off the players were, the more likely a weaker effect would occur. This could be anything from completely changing your party around (either switched the positions of your party members through a series of variables and event calls or it randomized your equipment, your names, your classes, your skills, swapped around stats (both for one character and for the party), swapped around bosses and thus boss skills got mixed up (Had to create entire enemies just for the skill, but that wasn't hard since all I really did was copy and paste and do some image and name swaps), reversing your health, reversing your mp (the more health/mp you had, the less you ended up with), disabling skills, enabling skills, etc. In rare instances, it could even do an effect and use the skill again (essentially potentially possible to use the skill infinitely, but that would be near impossible since it was so unlikely plus it would be more likely that the battle would end before it happened.
It used a bunch of events, variables, and states that were already in as well as forcing me to add some more. To be fair, I could've used fewer events, but I like to make things at least somewhat modular so that I don't have to change the same lines a few thousand times just to change one thing. (Even though a lot of my events aren't modular due to my not being able to figure out how to get non-numeric variables with events)
In the end, it was so dangerous (while having the party being in worse condition made the skill less likely to be dangerous, it still could potentially wipe out the party if the party didn't know exactly how to counter it) that I ended up removing most of that.
Funny thing was that the skill was originally for one of the characters of the game that my contest entry was based on (she wasn't a character in my entry due to the limitations) and her version has even more effects (though it requires her to do a lengthy quest each time she wants to cast it).
But seriously, the bosses in my entry didn't need any extra help killing the party. One mistake could easily wipe the party. Heck, the fight is so hard that I made an item that restarts the battle. Almost every boss has a counter and it is fairly simple to win once you figure out how (there are several skills and items specifically designed to counter specific bosses). I actually also hid a strategy guide (multiple, actually) in the game, but thus far, none of the non-contest people I've sent copies to have needed it.
Easiest way to tell when someone has played my games before is whether the first thing they do is figure out how to die. Actually, I was going to make the battle more interesting but when I asked, the rules didn't allow for it. (The goal of my idea would've been to die while the bosses tried to stop you). Thus, "beating" the bosses would've led to a game over while "losing" to the bosses would've continued the story. But since it wasn't allowed... I had to take it out. A pity, really.