@ArcheiaI wanted to come back with a more polished version of the trailer for an upcoming game I've been working on.
It's been a really tough challenge and I really hope that you like it! Everyone has great content here Thanks and good luck to all!
If I'm not too far behind @Archeia I have two items to share.
One is a cutscene concept draft (script complete with interim design) and the other is a project overview (similar structure except for a real-world newscast clip relevant to what keeps me going among other effects on the project). The beastman head in the frame test at the beginning of the newscast break-in concept clip was totally my idea (since a traditional tribal mug shot is so 1950 and the tribal order in the game is a different prospect altogether). Oh yeah, I should probably also note before I forget that spoilers are involved with these video clips so proceed with caution.
EDIT: Probably should've mentioned this before the deadline but in case it helps to explain the newscast cutscene concept, the situation focuses on a pivotal moment where the crew member in question has a major coronary incident and the tech in question is her only guarantee of getting out of this one without something even more catastrophic happening to her.
>Testing with fonts change.
>Tries installing a plugin. Doesn't work.
>Tries changing the plugin commands. Doesn't work.
>Tries installing another plugin. Doesn't work.
>Changes a few more plugin commands. Doesn't work.
>Goes directly to the gamefont file and changes the src. Works.
Looking back at some sketches, and game design documents on my PC dated summer of 2015. I started development with the release of MZ, but in 2015, I felt a strong desire to make a game out of the blue. I remember feeling sad for no apparent reason, and all these ideas rushed into my head. Now that I think about it, since that day, everything has become easier to do on my PC . . . it’s very creepy.